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Need help w/Evil Throne room-INPUT!

Aramax

First Post
So Monday is my big New Years game and I was looking for some creative input.

The group is going to barge into the Throne room of an anchient(and of course evil)Throne room of sorcerers.
The only part of it I have planned is a sphere of annialation.
dont worry about level or system just looking for some general ideas on a Lovecraftian magic throne room
Thanx in advance!
 

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Lovecratian you said?

Okay ask everyone for their bases saves to "double check" your records then ask them to make a d20 roll and apply this versus will for an illusionary effect.

Tell everyone that the room is silent absolutely no sound can be heard and that even applies outside the room once the door to the throne room is opened.

Those that fail this check see the throne room as glorious in appearance with gold, platinum, gems and pearls of incredible value dotted all over the place and in the centre on a raised dias a pearl white marble throne with a rich fur covering lying across it is a sceptre and a sheathed sword which is duplicated on wall hangings depicting the heraldric symbol of this kingdom where the throne is located within.

Those who pass find themselves in a pitch dark room with no light source any they take with them dwindles rapidly as if being absorbed into the darkness.

What neither knows is that the throne is actually the sphere of annihilation and dotted around the throne room are spheres of darkness as well as silence spells intended to guide a true follower to either their end (the sphere) or to use their sense of touch to go along the exterior wall to the exit on the otherside of the throne room.

Those effected by the illusion will be unaware of the silence effect since they will see their comrades who being garbed by the illusion will make no visible reaction to what is really going on and unless someone does something really stupid (like set off a fireball) its unlikely they'll be able to disbelieve the illusion as their allies won't be able to either see nor interact unless they're also effected by the illusion so won't spot the trap.

A bit too much I think!
 

Evil evil? Like have the players pissed at you for years evil?

Try this. Normal throne room with lots of cool treasure and coin. Most magic being slightly lower level than the players would expect. Liberal use of false auras to make the place look better than it is.

At the base of the throne, have a small secret compartment that only the Thief in the party notices {pretty good chance of that happening without pushing for it}
In the trapped secret compartment {poison needle, dangerous but likely to be avoided} is a small, plain box.
In the small plain box is a slip of paper and a ring.

The slip of paper says something like:
With this ring, the greatest power will be yours. Wear it and speak Forseti's Oath and your greatest wish will come true

{Forseti is from the Norse pantheon, ("The Presiding One") Axe-God of justice, savior of the devout, winner of just lawsuits. He represents justice, good laws, arbitration, peace, fairness, good judgment. Son of Balder and Nanna.}

The ring is, of course, Mordenkainen's Magical Disjunction with enough power to destroy all the magical treasure in the room and the force fields that are holding the weak pillars from collapsing in on the throne room....

======================
alternatively, if you like moral challenges and are not squeemish,
the guards to the throne room are all kids. Well, the majority of them are starved prisoners who will run to the heroes as their saviors. 1 in 5 or 1 in 10 are a form of undead who have vampiric touch, which their fellow children have been made immune to. These ones rush forward gleefully for a completely different reason.
Describe the attacks as raking claws as the touch of the guardians opens the skin of their target like a cutting torch.. and the PC is unable to determine which of the younglings the touch came from.

======================
If your group can handle inter-party conflict,
Have a trap that teleports them to a special chamber that is surrounded by mirrors and has a masking illusion that makes the other PCs appear to have been turned into some sort of undead creature. One mirror per adventurer reflects the image of them surrounded by similar undead creatures, but at a distance.

The end result is the PCs all thinking they have been split apart and facing their own personal demons.
To keep the illusion going better, you have to describe the attacks on the 'demons' and then when the 'demons' attack back, have them deal the damage to the PCs. That way the players don't get alerted to the trick early by having Fred's damage applies to George.

========================
The throne is a conduit for the Demi-liches of past leaders of the cabal. When a successor could, they would destroy the current leader and channel their essence into the Throne, and then with the leaders Stave they can control that power and memories/spells as they sit upon the throne channeling this power as if it was their own.

Of course, since it is evil, the Throne taints any character that sits on it as the banished Leaders are trying to get their way back. Possibly attempting to possess any weak being {PC} that sits upon the throne.
Of course, destroy the throne and you destroy the magic entrapping the demi-liches in it.. releasing them with their full power and anger.



=========================
The throne is an artifact from an ancient age, from a civilization that was wiped out from a magical disease. The Throne still holds this disease and any who touch it get infected. The Cabal knows about this and have developed a protection against it for the inner circle. They use this as a way to keep un-wanted visitors from the throne room.

Once the PCs 'win' by destroying the Cabal, they carry the disease out into the world were it might yet again take down a civilization.

This leads to an adventure/quest to dig back into the Cabal's library to find the cure..
=================
Eberron setting:
The Throne is one of the Gateway seals to Xoriat, which the Cabal has been using carefully to siphon the power of the plane of madness. Destroying it opens the portal to Xoriat

======================

I hope you have a wonderful game!


:devil:
 

Multiple thrones are in the room.

The first throne a PC sits on gives him/her a cool power--as does the second.

After that, all of the thrones do horrible things to the PC's. Of course, each throne can only be sat upon once to make its effects felt.
 

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