freya said:
I've never played a Beholder before, and don't remember coming up against any either, but there is one coming up in my campaign.
Can someone please tell me the best way to play one. Specifically with the eye rays. Is it best to roll a 10 sider to see which spell you're going to use? Can you continue to use Disintigrate 6x, since you're casting these at 13 level, or do you only use it once? Etc, etc.
Any help you can throw my way would be greatly appreciated.
Just off the top of my head:
1. The beholder is intelligent, so it selects which rays to use each round, and against which opponents.
2. I've seen archers take down a beholder in one round. Target them first.
3. Even with its antimagic cone, tanks (clerics, fighters, paladins, etc.) can be dangerous. The beholder should avoid hand-to-hand combat at all costs.
4. Aim specific rays against targets that are weakest against their effects, e.g., Fort saves should target spellcasters, Will saves should target tanks. If a target type is unclear, give the beholder an Int check to get it right.
5. With
disintegrate available, the beholder can customize its lair to a great degree. Include lots of passages that the beholder can pop out of, shoot at the party, then flee to another passage. Rinse and repeat. If the party pursues, they'll find the passages only large enough for one character at a time to pass through - in which case, the leading character is essentially dead meat to a beholder. Be sure to use lots of vertical shafts.
6. Any single creature can be ganged up on by a party. Give the beholder some weaker servants (kobolds, bugbears, ogres, trolls). The
charm monster ray will help with this. These creatures can provide warning, create distractions, engage spellcasters and so forth.
7. Along these lines, a beholder lair can have numerous traps (built by creatures the beholder
charmed). Make sure all the traps are triggered either by walking over them (the beholder levitates), or with a specific trigger (which the beholder can activate with its
telekinesis ray).