Need help with a captured villains humorous escape

Just a final question,

Does anyone know of any links of battlemaps for the hoard of the dragon queen after section 3 (the dragon hatchery)?

I've been drawing some for the raider camp and i've found an amazing map of the dragon hatchery with I printed off on A2 paper, if you want links to the maps I've used so far then just ask.

G
 

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It is just that perverse torture-hobos would find little enjoyment at my table. Karma, you know, cause and effect, all that. No-one at my table would enjoy a tale about extended and grotesque torture of a defenseless victim.

Out of curiosity; why did they care what was the "least evil" way to deal with him? So they could avoid it? Your players does seem to make Hallibal Lectre seem like silent little lamb with their utter and gruesome evil.

Out of curiosity, how do you handle evil characters in your game?

A DM is supposed to facilitate a fun game regardless of the type player's choice of charcter. Evil characters can make exciting stories as anti-heroes, if you have experienced players who aren't just trying to power-game. Punishing a character for what you personally find offensive seems...wrong.
 

Out of curiosity, how do you handle evil characters in your game?

A DM is supposed to facilitate a fun game regardless of the type player's choice of charcter. Evil characters can make exciting stories as anti-heroes, if you have experienced players who aren't just trying to power-game. Punishing a character for what you personally find offensive seems...wrong.

Two things:

1) There is a big difference between a "anti-hero" and a "perverse torture-hobo".
2) Facilitating a fun game for everyone is everyone's responsibility, not just the DM

That being said and to answer your question: I don't punish characters, but I do let them suffer the full consequences of their own actions. I expect and know that none of my players will make a psychpatich mass murderer or a sadistic torturer without checking the concept with me and the other players first.
 

Two things:

1) There is a big difference between a "anti-hero" and a "perverse torture-hobo".
2) Facilitating a fun game for everyone is everyone's responsibility, not just the DM

That being said and to answer your question: I don't punish characters, but I do let them suffer the full consequences of their own actions. I expect and know that none of my players will make a psychpatich mass murderer or a sadistic torturer without checking the concept with me and the other players first.

I had a game where a gnome wizard electrified a river to kill the BBEG that was stood in it. He killed the guy but he also destroyed the ecosystem of the river, killing fishes, bears eating them and some children that were playing in the water down river. It was funny seeing my mate act as a neutral good character finding out he slaughtered lots of innocent creatures. Also we now have a belief that the edges of every battle map has a barrier of children holding hands and don't ever electrocute rivers.

I get what kalil is saying, I believe it's the DM's job to make things fun by putting the characters in awkward situations due to the consequences of their actions instead of just telling them off and making them feel bad.

G
 

Two things: 1) There is a big difference between a "anti-hero" and a "perverse torture-hobo". 2) Facilitating a fun game for everyone is everyone's responsibility, not just the DM That being said and to answer your question: I don't punish characters, but I do let them suffer the full consequences of their own actions. I expect and know that none of my players will make a psychpatich mass murderer or a sadistic torturer without checking the concept with me and the other players first.
1 and 2: Agreed. It's just that your reaction came across a little strong. I try to let players play whatever they want as long as their motivations are believable and they don't disrupt the game. I fully expect evil players to do evil things and would not go out of my way to teach them a lesson unless there is a valid in-game reason to, e.g. someone powerful saw what they were doing and had a problem with it, etc. That said, I also expect my players to play actual characters, and not cardboard cutouts, i.e. the Paladin who absolutely must stop the party from killing that lone goblin who surrendered. Good characters can be just as disruptive as bad ones.
 

My reaction was intentionally exaggerated to illustrate my point: The player characters in the OP did something absolutely awful. I would not deal with that using slapstick and humor if it was my table.

Regarding paladins: Agreed 110%. In fact disruptive good aligned characters are far more common that evil ones.
 

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