Need help with an NPC weakness!

Pehaps he's in a wheelchair

Perhaps he's in a wheelchair to conceal some ginormous conductor he needs to channel his electricity.

Perhaps he gives off a frequency of radio wave that would allow weapons to home in on him.

Perhaps he can be short circuited under particular circumstances ie phases of the moon or astronomic conjunctions.

Pehaps his past includes operations to augment his powers that document a weekness eg a metal plate used to recharge him that might be used to drain him.

Perhaps he is secretly restaging all the crimes he read attributed to Spiderman's nemisis "Electro".

Pehaps his closeness to electricity affects his vision such that with the right voltage characters are invisible to him.

Perhaps he goes into uncontrollable fits in thunderstorms and kills henchmen, his loved ones... etc

Perhaps a gas can be fashioned that inhibits his ability to control his personal electric charge. A nerve gas that makes it likely that he will harm himself if he 'powers up'. (This sort of thing is really classic because he might launch a last ditch attack and vanish in a lightning bolt). Without the body you never know if he is really gone.

Perhaps the agitation of his atoms in his body by the electric charge makes him vulnerable to dimensional shift. Bringing him to a particular frequency might kick him out of our reality.

Thats all I can think of off the top of my head.

S
 

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Make the weakness lay off on his buddies. Electrical doo-dads don't work near him.

This includes the security scanners, handheld devices, and such. Make his weakness a liability for those who work with him, this is a weakness in and of itself. :)
 



He carries an electric charge at all times-- so he sparks when shaking hands, touching doorknobs, &c (like what happens on a cold, dry day when you walk across the carpet...)

It's usually only a minor annoyance-- but he occasionally shorts out his computer, and needs to specially insulate metallic objects he wants to use (and has to find special firearms and ammunition so as not to accidentally set off a round as he draws his gun...). Cats and dogs are uncomfortable around him...

As long as he carries some charge, his powers are unaffected-- but if you manage to ground him...
 

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