Hygric said:Epic skill boost items grant a bonus of higher than +30, so this is not an epic ring.
[...]
ID 4/day (once again, command activated): 12,880
Berk said:identify as command word. 1(spell level)x1(caster level)x1800(command word)/1.25(4 charges a day so 5/4)+400(100gp per charge for the material component)x2(100% increase)=3680
detect magic is 1(spell level)x1(caster level)x2000(use activated)x2(100% increase)=4000
From the SRD, Magic Items (Creating Magic Items)
Spell has material component Add directly into price of item[**]
[...]
**If item is continuous or unlimited, not charged, determine cost as if it had 100 charges. If it has some daily limit, determine cost as if it had 50 charges.
mkletch said:The only non-epic items over +10 are the ones based on Jump.
mkletch said:Regardless of what epic items "are", non-epic items "are not" more than +10.
mkletch said:There is an implied list of maximums.
mkletch said:Ring of jumping ignores the skill bonus computation altogether and is simply based off a 1st level spell.
mkletch said:The 'rules' for item creation are followed on about 85-90% of the items in the DMG (a rough guess only).
mkletch said:The only non-epic items over +10 are the ones based on Jump. Regardless of what epic items "are", non-epic items "are not" more than +10.
Antikinesis said:(Doesn't quite follow the pricing guidelines for skills enhancements, does it? You gotta use a bit of your own judgement when pricing stuff.)
kreynolds said:Yup. I can't remember whose boards I was it on, either SKR's or MK's, but they said the same thing.
mkletch said:Now, kreynolds, you're being just a tad argumentative.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.