My problem basically boils down to a simple question of targeting invisible opponents (although, technically a bit more complex than that). I could have sworn that, in addition to the miss-chance rules for 100% concealment, there are some kind of rules for determining what square an invisible enemy is in and/or a to-hit modifier other than the 50% miss-chance.
I couldn't find anything last weekend during the game, and didn't want to hold things up about it. As a result I'm left with the feeling I let my players off easy. Here's the situation in detail:
A villain NPC is ambushed by the PCs. The NPC has an item giving off darkness for the entire encounter, so when the PCs first initiate the encounter, they attempt to dispell the darkness, unsuccessfully. As soon as the NPC becomes aware of the PC's presence in the room, she attempts to escape outdoors by activating her cloak of the bat and making a 40 ft. move out the door.
The PCs can see the 20 ft. sphere of darkness moving through the room and out the door, and can hear the screeching of the bat (and thus have a pretty good idea what's going on). One of the PCs in the room gives chase by moving into the darkness and attempts to grapple the bat. The PC has enough movement to do this, no problem.
Both the PC (an elven ranger) and the retreating bat are now in the darkness effect. What do you think should be required of the PC to successfully grapple the bat under these conditions?
I couldn't find anything last weekend during the game, and didn't want to hold things up about it. As a result I'm left with the feeling I let my players off easy. Here's the situation in detail:
A villain NPC is ambushed by the PCs. The NPC has an item giving off darkness for the entire encounter, so when the PCs first initiate the encounter, they attempt to dispell the darkness, unsuccessfully. As soon as the NPC becomes aware of the PC's presence in the room, she attempts to escape outdoors by activating her cloak of the bat and making a 40 ft. move out the door.
The PCs can see the 20 ft. sphere of darkness moving through the room and out the door, and can hear the screeching of the bat (and thus have a pretty good idea what's going on). One of the PCs in the room gives chase by moving into the darkness and attempts to grapple the bat. The PC has enough movement to do this, no problem.
Both the PC (an elven ranger) and the retreating bat are now in the darkness effect. What do you think should be required of the PC to successfully grapple the bat under these conditions?