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Need help with Freeport Ideas

Psychotic Jim

First Post
Hello everybody. My players, Stat Out!
(I always wanted to do that)









Since nobody wanted to DM in the new group I've started, I'm the DM. I've decided to have a game in Freeport. One or two of the players have ran through the trilogy (Death, Madness, etc) as well as Hell in Freeport. I need some references for low-level starting adventures for Freeport. Optimally, they would be somewhat exotic (I just got done with several FR campaigns) but general enough to gauge what kinds of things the players liked in D&D campaigns. They have said they like character development the most, and one has a thing for playing exotic races. Beyond that, it's been open. I've looked at "Mad God's Key" and felt that it would be a good starting adventure if modified to be put into Freeport. I believe that one Dungeon had an adventure placed in Freeport but cannot remember the issue. Does anyone know or have any other adventure suggestions?

Also, if anybody has any other adventure ideas for Freeport (or any campaign plan/story hours for me to loot from), I would really appreciate it.
 

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There are quite a few adventures that are for the Arcanis setting which take place in Freeport.

If that sounds confusing, it's because Freeport is a bit of a shared universe and also exists in Arcanis. "Cast Upon Tides of Weal and Woe" and "All That Glitters" both take place there. You can download them for free from the RPGA site: http://www.wizards.com/default.asp?x=rpga

Cast Upon Tides of Weal and Woe just got started in my Story Hour: http://www.enworld.org/showthread.php?t=103252&page=3

It's funny you brought this up, because today (as in, two hours ago) we just finished a modified version of Death in Freeport, changed to fit in Arcanis. It will show up in our Story Hour eventually. In a rare twist, the published Story Hour is four adventures behind the game.
 

Adventures I've run/am running my freeport group through:

Dead Man's Quest (lvl 1, issue 107 - this is the "official" Freeport one)
Sinister Secret of Saltmarsh (an old 1e D&D module, lvl 3-ish. I found the conversion notes online)
Tammerault's Fate (lvl 6, issue 106)
The Forsaken Arch (lvl 7, issue 120)
Torrents of Dread (lvl 6, issue 114)
The Styes (lvl 9, issue 121)
 

Qualidar said:
Dead Man's Quest (lvl 1, issue 107 - this is the "official" Freeport one)

Yes, that's the one. Designed by Graeme Davis and meant as an intro to the setting.

The Isle of Dread update that appeared in Dungeon is also about perfect for Freeport, though the adventure that goes along with it is for 6th level characters. If you replace the koprus with serpent people, you'd be good go.
 

Adamant Entertainment will be producing licensed PDF adventures for Freeport, starting this month with GANGS OF FREEPORT by Ari Marmell. It's in layout right now.

Coming soon afterward will be BLOOD OF FREEPORT by Justin S. Bow, WILDS OF FREEPORT by Brian Kirby (co-author of BLACK SAILS OVER FREEPORT), and then PERILS OF FREEPORT by Nate Christen.

You'll see announcements here at E.N.World when they're released.
 

GMSkarka said:
Adamant Entertainment will be producing licensed PDF adventures for Freeport, starting this month with GANGS OF FREEPORT by Ari Marmell. It's in layout right now.

Coming soon afterward will be BLOOD OF FREEPORT by Justin S. Bow, WILDS OF FREEPORT by Brian Kirby (co-author of BLACK SAILS OVER FREEPORT), and then PERILS OF FREEPORT by Nate Christen.

You'll see announcements here at E.N.World when they're released.
My regular annoying question: Any chance of PoD? I have a bad habit of losing print-outs and don't trust my hard drive to not go kablooey. An actual module would tend to be a better long-term investment for me.

In addition to the great suggestions above, I'd also mention that Goodman Games is about to reprint their pirate Dungeon Crawl Classic, Bloody Jack's Gold. There's a Bloody Jack in Freeport, but it's a small matter to change the name of one of them.
 

GMSkarka said:
Adamant Entertainment will be producing licensed PDF adventures for Freeport, starting this month with GANGS OF FREEPORT by Ari Marmell. It's in layout right now.
Is Adamant -- "Goody two, goody two, goody-goody two-shoes!" Sorry, don't know where that came from -- going to cut back on the camp, goofiness, and fuzzy-wuzzyness that started to creep into Freeport after Hell in Freeport? I loved Freeport, and I was in from the beginning, but I started to grow disillusioned with the setting sourcebook, and gave up with Black Flags. I like my pirate-themed game serious and fairly dark.

Oh, and here's an idea for a freebie: encounter tables for the city. So far as I know, none were ever produced. (Not even in the setting sourcebook.)
 


The current campaign I’m running is based in Freeport, putting the pie-rat city in the Inner Sea. I have been using some of the adventures from “Tales of Freeport,” a volume that includes four canned adventures and about a dozen adventure seeds. All of them are set in or around, Freeport. ToF is pretty good an includes adventures for low-level parties.

At present, the players in my campaign have

(A.) Found themselves marooned on an island that was were no islands were supposed to be and covered by a shield of invisibility, although once on the island they can see it…

(B.) Battling many monsters…

(C.) Chasing a lich-troll before it unleashed a “great beast.”
 

Whizbang Dustyboots said:
My regular annoying question: Any chance of PoD?

We'd love to, but our license specifies PDF.


Jeff Wilder said:
Is Adamant -- "Goody two, goody two, goody-goody two-shoes!" Sorry, don't know where that came from -- going to cut back on the camp, goofiness, and fuzzy-wuzzyness that started to creep into Freeport after Hell in Freeport?

The adventures are fairly dark. The first, GANGS, deals with somebody attempting to combine the various gangs in the City into a Thieves' Guild. The second, BLOOD, deals with a bloody vendetta between two powerful merchant families.
 

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