Need help with mundane fog

Stalker0

Legend
The group I'm gaming with is forced to travel across a large area that is full of regular fog, not magical at all. Problem is, we are being hounded by some mages that apparantely can see through the fog. None of us currently have the means to see through the fog, so we are being taken down by ranged attacks and area spells without the sight to fight back.

We can use anything WOTC, are there any spells to help us see through fog?
 

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First things that pop to mind:

Control Weather/Control Winds
Wind Wall
Wall of Fire
Scent (SC)

Maybe someone with the SC on hand can find a spell that actually lets you see through it.

Calypso
 

Stalker0 said:
The group I'm gaming with is forced to travel across a large area that is full of regular fog, not magical at all. Problem is, we are being hounded by some mages that apparantely can see through the fog. None of us currently have the means to see through the fog, so we are being taken down by ranged attacks and area spells without the sight to fight back.

We can use anything WOTC, are there any spells to help us see through fog?
The best one I can think of would be Dragonsight. Blindsense with a range of 5'/level and a duration in hours. It's a 5th-level spell, though, and if you had those, you could probably just teleport across.

Embrace the Wild also gives 30' blindsense or scent, and it's Drd2/Rgr1. Listening Lorecall can give blindsense 30' and blindsight 15', and it's Drd2/Rgr2.

Another option would be to try to gain the special qualities of a creature with blindsight/tremorsense/etc. A Druid with Enhance Wild Shape might be able to find something useful. There may also be something useful in the list you can get from Fiendform. Another option would be to summon a creature with such senses that you can communicate with, and ask it to tell you where the bad guys are.

Some other possible strategies besides seeing through the fog are:

Figure out their general location based on sound (e.g. verbal components of spells) and try to hit them with your own area spells. In particular, ones that would trap them in place like Entangle or Evard's Black Tentacles.

If you have access to higher-level spells but for some reason can't just teleport across, maybe something like Shadow Walk would work.

If you can figure out how the enemies are detecting you, perhaps you can level the playing field and make both sides undetectable. e.g. if they're using something based on hearing, you could cast Silence over the party.

Try to make sure they can't find you in the first place. Whatever ability they have to see through the fog, it's likely limited to a range in feet. i.e. they couldn't spot you half a mile away across the valley. You could try Nondetection and/or Pass Without Trace. If they're tracking you, flying for several minutes would be a good way to break the trail. Or more mundane methods like walking for a while in a stream.

Or just make the fog go away. As calypso15 mentioned, Control Weather or Control Winds would do it.
 

Just to give some more details.

The party is 10th level for the most part. We have a full wizard, and a bard with high use magic device. We have a 5th level cleric as a cohort.

We can teleport, the problem is we don't know where we are going right now. We are looking for an object, and so for right now we are hoofing it.
 

Put up your own sight-limiting spells. Even a few obscurements might work, but try solid fog and cloudkill, too. If the attacks can be traced to a specific direction, block that one. Their sight might only be able to see through normal fog. Silence to foil hearing, pass without trace or fly to foil tracking, a few stinking clouds left in your wake to foil scent. Use detect scrying if available to bard or wizard to see if that is their means of following you; if so then false vision to send them off the trail, or mord's private sanctum to plan next move. Invisibility or invisibility sphere could be all you need.

Prying eyes can help you locate your advasaries as well as scrying (if you know any of them, draw a likeness of them to gain a -2 mod to their Will save; of course you always carry that 1,000 gp silver mirror with you...)

Hope that helps.

Ciao
Dave
 

Go to ground. Your problem is one of visibility - find cover such that they'll have to come close enough to negate the advantage the fog is granting them.

Even the score. They can see thru the fog. Put up your own visual impedements that they can't negate. Obscuring mist, illusions, darkness, etc. Failing that, do what you can to make it so you can find out where they are. Faerie fire would be a great equalizer here.

What is the terrain like? Use it. Unless you're on a perfectly flat plan there will be something you can turn to your advantage. Hillocks, rocky outcroppings, grass, canopy, something.
 

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