Staff-Man
Alignment: Any.
Hit Die: d8.
Class Skills
The Staff-Man’s class skills (and the key ability for each skill) are Balance(Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str) and Tumble (Dex).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Lvl|BaB |Fort.|Ref|Will|Flurry of Blows |AC Bonus|Special
1 |+1 |+1|+2|+0|-1/-1 |+1|Improvised Staff
2 |+2 |+1|+3|+0|+0/+0 |+1|Bonus feat
3 |+3 |+2|+3|+1|+1/+1 |+1|
4 |+4 |+2|+4|+1|+2/+2 |+2|Bonus feat
5 |+5 |+2|+4|+1|+4/+4 |+2|
6 |+6/+1 |+3|+5|+2|+5/+5/+0 |+2|Bonus feat
7 |+7/+2 |+3|+5|+2|+6/+6/+1 |+3|
8 |+8/+3 |+4|+6|+2|+7/+7/+2 |+3|Bonus feat
9 |+9/+4 |+4|+6|+3|+9/+9/+4 |+3|
10|+10/+5 |+4|+7|+3|+10/+10/+5 |+4|Quick Staff
11|+11/+6/+1 |+5|+7|+3|+11/+11/+11/+6/+1 |+4|
12|+12/+7/+2 |+5|+8|+4|+12/+12/+12/+7/+2 |+4|Bonus feat
13|+13/+8/+3 |+6|+8|+4|+13/+13/+13/+8/+3 |+5|
14|+14/+9/+4 |+6|+9|+4|+14/+14/+14/+9/+4 |+5|Bonus feat
15|+15/+10/+5 |+6|+9|+5|+15/+15/+15/+10/+5 |+5|
16|+16/+11/+6/+1 |+7|+10|+5|+16/+16/+16/+11/+6/+1 |+6|Bonus feat
17|+17/+12/+7/+2 |+7|+10|+5|+17/+17/+17/+12/+7/+2 |+6|
18|+18/+13/+8/+3 |+8|+11|+6|+18/+18/+18/+13/+8/+3 |+6|Bonus feat
19|+19/+14/+9/+4 |+8|+11|+6|+19/+19/+19/+14/+9/+4 |+7|
20|+20/+15/+10/+5|+8|+12|+6|+20/+20/+20/+15/+10/+5|+7|Bonus feat
Class Features
All of the following are class features of the fighter:
Weapon and Armor Proficiency: A Staff-Man is proficient with all simple weapons and with light armor.
Bonus Feats: The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter, alsmot. (4th, 6th, 8th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
Flurry of Blows: The Staff-Man gains the Flurry of Blows ability as a Monk,
but only when using the Quarterstaff.
AC Bonus: When wearing Light armor or no armor, the Staff-Man gains a special dodge bonus to Armor Class that increases every three levels.
Only when armed with the Quarterstaff.
Improvised Staff: With a long branch, or breaking the weapon part of any pole-arm weapon (ie. Halberd, trident, ranseur, etc.), the Staff-Man can use it as a Quarterstaff but at a -2 penalty.
Quick Staff: You gain the Quick Staff technique at 10th level. You must have Combat Expertise as a feat. (From Complete Warrior)
OK, this is a first draft of what I came up with, using some of the ideas you people gave here, so thanks.
Tell me what you think. Be harsh. I'm a grown man, I can deal with criticism.
I will show it to my (future) DM tomorrow, see what he thinks. I think it nice, but hack away
arnon