Magestrike
First Post
I've debated on whether to ask this, but I feel I need others opinions to make sure I'm not to involved to look at this right. This is a situation that occured in our game tonight, with a little background to start off.
altered homebrew 2nd edition campaign; started as 0 level people and are now 3rd level PCs due to some adventuring; goal of DM was to have party of local heroes, which we have become; party is CG dwarven fighter(player has 15 years exp) coming into his own as a fighter, CG human sorcerer(12 years)(variation from 3rd DM added) still discovering his power; CG halfling bard(15 years) who is the life of the party and a CG elven cleric/ranger(5 years but mostly with the same DM, her husband)
The halfling bard couldnt make it tonight, so we went on without him with his permission.
Heres the situation. The elf was in one room destroying some artifact/magic item thing that she needed to destroy while the dwarf and human were poking around in another room. While poking around, the human came across a pouch with some coinage and an key in it and the dwarf found a small black box with a lock on it. Once they got back together from searching, it was obviously discovered that one had a key and the other had a box with a lock. Not being completely experienced when it comes to locks or traps and whatnot, (which is how we have been playing the characters all along), the human figures he would go ahead and pop open the box to see what is rattling around inside. When he does, like all good nasty boxes with locks, he trips a small needle trap that pricks his finger. Saving throw is called for, and he sadly fails. The DM describes that he immediately feels a very bad tingly feeling in his hand that starts to rise up his arm. It starts off tingly but when it starts to creep up his arm, he is in immense pain, like something is literally crawling in his arm. The DM gave us one option, and both players thought od the same thing at the same time.
So, the dwarf, lops off the human's arm right below the elbow. Drastic but sadly the only option available to us. DM told us after ward that pass saving throw, lose HPs permanently. Fail and in 3 rounds, death unless something stops the poison. So, luckily, we chose right and in the process opened up a great roleplaying opportunity.
Heres where the situation arises. The elf, hearing the scream, comes running in from the other room and sees the hand on the ground and whatnot. She demands an answer as to what went on, until she hears the human thanking the dwarf for doing what had to be done to save his life. Looking over at the box, which is now open, the dwarf sees a small deck of cards. Not wanting anything to do with whatever was in the box, having had to lop off his friends hand due to it, he grabs them and vows to destroy them, whatever they are. The elf pleads for the dwarf to leave the cards behind. The reason being, the player playing the elf knew it was a Deck of Many Things and wanted to draw from it. The dwarf refuses, swearing to banish the evil that the box held. After a lot of heated arguements between the players, the dwarf relented and said that after thinking about it, he took them out of his bag and left them in the box, not wanting to even touch them. No amount of explaining from the dwarven player, or the human player could convince the elven player to not mess with the cards, so we gave up, left the cards and told the DM we were leaving the complex. The last comment from the two of them to the elf was "You know what the box nearly did to your friend here. It is your choice whether or not to play with the fire in that damned box. We just wont be a party to it" And we left the room and the went down the hallway.
The elven player, even after the DM himself said, "Although I dont agree with it, the deck is there if you wish to pull from it. However, I will enforce whatever affect you draw." The elven player was fine with this and drew. Of course a bad event happened. She pulled the Void card, and immediately lost her soul or some such. She accepted it and started thinking of another character to play. We came back in after a while to see her body just sitting there on the floor with basically no soul. This is where we left it.
Heres my questions. Should she be allowed to draw up another character or be forced to play that one? Obviously he fellow party members would have to go on some sort of quest to try to find a solution. Was the dwarf right in the beginning when he was going to keep the deck and try to find a way to destoy it? Should he have stuck to his guns or was his compromise(which wasnt figured out without some thought) acceptable, basically putting the choice in the elven players hands? Should the elven player's knowledge of the Deck and insistence that she be allowed to draw from it overall bad roleplaying? Any other thoughts?
Like I said, I wasnt sure whether to post this or not, but the more I thought about it, the more I really needed some other opinions. Any thoughts would be greatly appreciated.
Thank you.
altered homebrew 2nd edition campaign; started as 0 level people and are now 3rd level PCs due to some adventuring; goal of DM was to have party of local heroes, which we have become; party is CG dwarven fighter(player has 15 years exp) coming into his own as a fighter, CG human sorcerer(12 years)(variation from 3rd DM added) still discovering his power; CG halfling bard(15 years) who is the life of the party and a CG elven cleric/ranger(5 years but mostly with the same DM, her husband)
The halfling bard couldnt make it tonight, so we went on without him with his permission.
Heres the situation. The elf was in one room destroying some artifact/magic item thing that she needed to destroy while the dwarf and human were poking around in another room. While poking around, the human came across a pouch with some coinage and an key in it and the dwarf found a small black box with a lock on it. Once they got back together from searching, it was obviously discovered that one had a key and the other had a box with a lock. Not being completely experienced when it comes to locks or traps and whatnot, (which is how we have been playing the characters all along), the human figures he would go ahead and pop open the box to see what is rattling around inside. When he does, like all good nasty boxes with locks, he trips a small needle trap that pricks his finger. Saving throw is called for, and he sadly fails. The DM describes that he immediately feels a very bad tingly feeling in his hand that starts to rise up his arm. It starts off tingly but when it starts to creep up his arm, he is in immense pain, like something is literally crawling in his arm. The DM gave us one option, and both players thought od the same thing at the same time.
So, the dwarf, lops off the human's arm right below the elbow. Drastic but sadly the only option available to us. DM told us after ward that pass saving throw, lose HPs permanently. Fail and in 3 rounds, death unless something stops the poison. So, luckily, we chose right and in the process opened up a great roleplaying opportunity.
Heres where the situation arises. The elf, hearing the scream, comes running in from the other room and sees the hand on the ground and whatnot. She demands an answer as to what went on, until she hears the human thanking the dwarf for doing what had to be done to save his life. Looking over at the box, which is now open, the dwarf sees a small deck of cards. Not wanting anything to do with whatever was in the box, having had to lop off his friends hand due to it, he grabs them and vows to destroy them, whatever they are. The elf pleads for the dwarf to leave the cards behind. The reason being, the player playing the elf knew it was a Deck of Many Things and wanted to draw from it. The dwarf refuses, swearing to banish the evil that the box held. After a lot of heated arguements between the players, the dwarf relented and said that after thinking about it, he took them out of his bag and left them in the box, not wanting to even touch them. No amount of explaining from the dwarven player, or the human player could convince the elven player to not mess with the cards, so we gave up, left the cards and told the DM we were leaving the complex. The last comment from the two of them to the elf was "You know what the box nearly did to your friend here. It is your choice whether or not to play with the fire in that damned box. We just wont be a party to it" And we left the room and the went down the hallway.
The elven player, even after the DM himself said, "Although I dont agree with it, the deck is there if you wish to pull from it. However, I will enforce whatever affect you draw." The elven player was fine with this and drew. Of course a bad event happened. She pulled the Void card, and immediately lost her soul or some such. She accepted it and started thinking of another character to play. We came back in after a while to see her body just sitting there on the floor with basically no soul. This is where we left it.
Heres my questions. Should she be allowed to draw up another character or be forced to play that one? Obviously he fellow party members would have to go on some sort of quest to try to find a solution. Was the dwarf right in the beginning when he was going to keep the deck and try to find a way to destoy it? Should he have stuck to his guns or was his compromise(which wasnt figured out without some thought) acceptable, basically putting the choice in the elven players hands? Should the elven player's knowledge of the Deck and insistence that she be allowed to draw from it overall bad roleplaying? Any other thoughts?
Like I said, I wasnt sure whether to post this or not, but the more I thought about it, the more I really needed some other opinions. Any thoughts would be greatly appreciated.
Thank you.