I'm working on a range system for my SMART game engine (formally known as Nexus D20). Instead of having different ranges for different types of personal weapons I decided to reverse it and have a series of range bands and the levels that they max out at. So the ranges are based on a human trying to make a certain shot. Now I am looking for good scope rules.
I need to know what effects different levels of scopes would have. Should they reduce the range penalties, negate a certain amount, or change them from a longer range to a smaller range? I know that all sounds the same in effect but I want it to be as realistic as possible and able to handle bother benefits and problems of scopes. As well as dealing with higher tech versions.
This is the chart that I have so far.
[TABLE="width: 690"]
[TR]
[TD="width: 265, bgcolor: #ffffff, colspan: 2"]
[TD="width: 211, bgcolor: #ffffff"]
[/TD]
[TD="width: 190, bgcolor: #ffffff"]
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Range (Penalty)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] Distance
[/TD]
[TD="width: 211, bgcolor: #ffffff"] Weapon types
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Examples
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Step (-5)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 5ft./1m
[/TD]
[TD="width: 211, bgcolor: #ffffff"]
[/TD]
[TD="width: 190, bgcolor: #ffffff"] 5 ft. step
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] CQ (+5)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 30ft./10m
[/TD]
[TD="width: 211, bgcolor: #ffffff"] Melee, Throwing Knives
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Inside a room.
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Short (+0)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 60 ft./20m
[/TD]
[TD="width: 211, bgcolor: #ffffff"]
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Length of a Bowling Lane
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Medium (-5)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 120ft./40m
[/TD]
[TD="width: 211, bgcolor: #ffffff"] Pistols, Shotguns, Javelin
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Across the street ranges
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Long (-10)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 240ft./80m
[/TD]
[TD="width: 211, bgcolor: #ffffff"] SMG, Bow
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Across a width of a soccer field
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Very Long(-15)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 540ft./180m
[/TD]
[TD="width: 211, bgcolor: #ffffff"] Rifles, Longbow
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Across the length of a sports field
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Extreme (-20)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 1050ft./350m
[/TD]
[TD="width: 211, bgcolor: #ffffff"] Assault Rifles, SAWs
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Length of a longer city block
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Telescopic (-25)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 2400ft./800m
[/TD]
[TD="width: 211, bgcolor: #ffffff"] Sniper Rifles
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Down the street a few city blocks
[/TD]
[/TR]
[/TABLE]
[TABLE="width: 690"]
[TR]
[TD="width: 190, bgcolor: #ffffff"] [/TD]
[/TR]
[/TABLE]
I need to know what effects different levels of scopes would have. Should they reduce the range penalties, negate a certain amount, or change them from a longer range to a smaller range? I know that all sounds the same in effect but I want it to be as realistic as possible and able to handle bother benefits and problems of scopes. As well as dealing with higher tech versions.
This is the chart that I have so far.
[TABLE="width: 690"]
[TR]
[TD="width: 265, bgcolor: #ffffff, colspan: 2"]
Ranged Combat Table
[/TD][TD="width: 211, bgcolor: #ffffff"]
[/TD]
[TD="width: 190, bgcolor: #ffffff"]
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Range (Penalty)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] Distance
[/TD]
[TD="width: 211, bgcolor: #ffffff"] Weapon types
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Examples
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Step (-5)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 5ft./1m
[/TD]
[TD="width: 211, bgcolor: #ffffff"]
[/TD]
[TD="width: 190, bgcolor: #ffffff"] 5 ft. step
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] CQ (+5)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 30ft./10m
[/TD]
[TD="width: 211, bgcolor: #ffffff"] Melee, Throwing Knives
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Inside a room.
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Short (+0)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 60 ft./20m
[/TD]
[TD="width: 211, bgcolor: #ffffff"]
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Length of a Bowling Lane
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Medium (-5)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 120ft./40m
[/TD]
[TD="width: 211, bgcolor: #ffffff"] Pistols, Shotguns, Javelin
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Across the street ranges
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Long (-10)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 240ft./80m
[/TD]
[TD="width: 211, bgcolor: #ffffff"] SMG, Bow
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Across a width of a soccer field
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Very Long(-15)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 540ft./180m
[/TD]
[TD="width: 211, bgcolor: #ffffff"] Rifles, Longbow
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Across the length of a sports field
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Extreme (-20)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 1050ft./350m
[/TD]
[TD="width: 211, bgcolor: #ffffff"] Assault Rifles, SAWs
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Length of a longer city block
[/TD]
[/TR]
[TR]
[TD="width: 124, bgcolor: #ffffff"] Telescopic (-25)
[/TD]
[TD="width: 133, bgcolor: #ffffff"] 2400ft./800m
[/TD]
[TD="width: 211, bgcolor: #ffffff"] Sniper Rifles
[/TD]
[TD="width: 190, bgcolor: #ffffff"] Down the street a few city blocks
[/TD]
[/TR]
[/TABLE]
[TABLE="width: 690"]
[TR]
[TD="width: 190, bgcolor: #ffffff"] [/TD]
[/TR]
[/TABLE]