MerricB said:I see. Your killer plan is to have a flying person with a rope dangling from them, trying to get the rope to touch the PC. Because normally the rope is hanging vertically (into a pit), you have to have that flying person throw the rope to touch the PC.
Once you do that, the PC has to fail a saving throw, and assuming that will then take damage from the fall into the pit.
Right... That's nasty, but extremely hard to get off. Why not just fireball the PC?
Cheers!
Merric, Merric, Merric ... it is in the rulebook, see ?
Evil Overlord's Operations Manual said:Section IV.
A. PLANS
1. Killer Plans
a. All "killer plans" will be needlessly complicated and allow the hero ample opportunity to foil them. Such foils can come in the form of i) early detection, ii) easy-to-disable mechanics, or iii) nigh impossible circumstances required to trigger the plan.
b. A "killer plan" which employs more than one foil mechanism gets extra credit for style.
