Need some help creating. Insane evil Half human-celestial

jason_gosse

First Post
I am creating A god for a campaign. A half-Human celestial who achived god hood lv 20 fighter lv 20 cleric. I am making him a HC becuse my ruling on becoming a god is to have celestial blood and to kill a god. I am creating a god who wants to wipe out all none humans. that being the story of my campaign. now I know a HC must be good, and Wanting to partake in whiping out all none humans is not good. infact it is down right evil. and if some one could sugjest a better way to explain this then I am all ears. But other wise if a HC were to go mad could he be evil. I know being the Dm it is truly up to me but i don't much like tweeking things much.
 
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jason_gosse said:
I am creating A god for a campaign. A half-Human celestial who achived god hood lv 20 fighter lv 20 cleric. I am making him a HC becuse my ruling on becoming a god is to have celestial blood and to kill a god. I am creating a god who wants to wipe out all none humans. that being the story of my campaign. now I know a HC must be good, and Wanting to partake in whiping out all none humans is not good. infact it is down right evil. and if some one could sugjest a better way to explain this then I am all ears. But other wise if a HC were to go mad could he be evil. I know being the Dm it is truly up to me but i don't much like tweeking things much.

Essentially? Gods are not subject to the same alignment restrictions as Mortals are.
 

pallandrome said:
Essentially? Gods are not subject to the same alignment restrictions as Mortals are.
Yes but he was "mortal" befor becoming a god what i need is away around the HC always being good. i also can't go half fiend for he was not evil at first. something happend that drove him insane
 

I think that water is not fire.

Humans can be any alignment because that is a feature of their race.

Half-Celestials are good because that is a feature of their race. A HC could no more be evil than a rock can be a tree. He might be permanently polymorphed or something into a different race, but then it would no longer be HC.

Course, there are a lot of tales of "fallen angels" and as DM, feel free to have at it. I just feel that stories like these do not have "type features" as specified in DND (like a Fire Elemental should always be Vulnerable to Cold, a Celestial should always be Good). Each outsider race should always have their racial alignment. It is a part of their racial makeup, just like bones are a part of humans.

So, a mad HC would be mad, but not evil. For example, he might force his "goodness" on others around him because he is mad, but his actions would still be good (although unwanted). A mad HC might destroy everything which is not as good as he is, but he would still be doing this for the greater good (i.e. destroy all non-good as opposed to destroy all evil is a much more strict path, he might even destroy good creatures because they were not good enough).

JMO.
 

Corrupted template!

Makes non-evil creatures evil, with bonuses.

Just apply it after applying HC.

However, I think that it was not updated from BoVD to 3.5e. Whatever, you're the DM, and I don't think that there was that much in it that would have changed from 3.0.
 

KarinsDad said:
I think that water is not fire.

Humans can be any alignment because that is a feature of their race.

Half-Celestials are good because that is a feature of their race. A HC could no more be evil than a rock can be a tree. He might be permanently polymorphed or something into a different race, but then it would no longer be HC.

Course, there are a lot of tales of "fallen angels" and as DM, feel free to have at it. I just feel that stories like these do not have "type features" as specified in DND (like a Fire Elemental should always be Vulnerable to Cold, a Celestial should always be Good). Each outsider race should always have their racial alignment. It is a part of their racial makeup, just like bones are a part of humans.

So, a mad HC would be mad, but not evil. For example, he might force his "goodness" on others around him because he is mad, but his actions would still be good (although unwanted). A mad HC might destroy everything which is not as good as he is, but he would still be doing this for the greater good (i.e. destroy all non-good as opposed to destroy all evil is a much more strict path, he might even destroy good creatures because they were not good enough).

JMO.
All right maybe you could Give me another way i can give him "Divine blood". I am just trying tomake this work and try to stay with in the bounds of the rules as much as posible.
 

javcs said:
Corrupted template!

Makes non-evil creatures evil, with bonuses.

Just apply it after applying HC.

However, I think that it was not updated from BoVD to 3.5e. Whatever, you're the DM, and I don't think that there was that much in it that would have changed from 3.0.

Intresting but it actulay states it can't be apllied to an outsider
 


Sithobi1 said:
Remember that a [Good] creature doesn't necessarily have to have the good alignment...

That works with one idea i was playing with. if he belives that what he is doing is good. that all non humans are evil. that could work
 


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