D&D 5E Need some input on using low level enemies

avin

First Post
I'm starting a new game and the party is composed by two fighters (maybe one fighter and one paladin) and a Warlock. They will start at level 7.

As far as I remember you can use lower level monsters to create an encounter.

I've DMed only one 5E game so far and some input on this would help me: what's the lower CR I can use properly against this party?

CR 1 or 2 is too low? CR 1/2 or lower?
 

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Much depends on the situation of the encounter - enemy scattered? high up? flying? terrain to make use of?

Plus the condition of the characters - have they just rested, or have they exhausted their spells/abilities and in need of rest?

Numbers of enemies make a huge difference due to bounded accuracy. 20 Goblins rates as a Hard encounter for 3 lvl 7 PCs. Yes, you read that right - 20 Goblins, CR 1/4. Give them trees/dim lighting/caves to hide in and a Boss giving them orders and the encounter difficulty ramps up further IF you play them intelligently.
 

And they are indeed dangerous. Short bows, bonus action hide. 14 Dexterity. That will earn them quite a bit of advantage and with +4 to hit for 5 damage makes them quite dangerous with focus fire.
 

You can certainly use those low CRs... but you just need to be okay with the idea that if you want to do substantial damage to the characters, you need to have a larger number of them.

Take a look at the monsters' attack bonuses and damage numbers. They'll probably be in the +3 to +5 range (meaning you'll need to roll probably 12s and up to hit the PCs) and do only usually maybe 5 to 9 damage per attack when you hit. So when you compare it to the HP your two fighters and the warlock have... you can kinda calculate just how many monster attacks you need to hit each round to knock these PCs down to like half HP or even lower (if that's what you're hoping for.) Usually, it'll mean you'll need probably 2 to 4 times the number of CR 1 or CR 1/2 enemies to start doing any damage to them (especially if they also have abilities that mitigate the damage beyond just their AC.) I personally have found that usually you'll need more enemies swarming if they don't have Pack Tactics as an ability (giving them all Advantage when they attack), and less if you do.

So for instance... with 3 PCs, if you swarm them with a pack of 10 kobolds so there are 4 on each fighter and 2 on the warlock, they'll do a good number on them usually before they are able to take out the kobolds (unless of course the party is able to get the jump on them, in which case they might remove half to 2/3rds the threat in the surprise round before the kobolds ever get to respond.) But because the fighters and the warlock are more individual enemy based, you don't have to worry as much of seeing the entire swarm of enemies taken out in one fell swoop (as you would if you had 1 or more PCs with large AoE attacks.)

The other way to handle it is to have the low CR monsters set up so that they could come in waves. 5 goblins in the first area with at least one or two in the back ready to run if the ones in front get overwhelmed. The one that runs away calls for reinforcements so that the next group of 5 arrive after the group has taken out the first threat. After that, you again can see how well or poorly the PCs have been to remove the threat before deciding whether another goblin goes rushing off for even more reinforcements. It's a good way to have larger fights available to you as a possibility without completely overrunning the PCs from the very beginning.
 

1d6+2 damage please!

(The presentation of damage with the average 1st and then the dice in parenthesis is a pet bugbear of mine - and 8 CR1 bugbears is also deadly for that party ;) )
 


I'm starting a new game and the party is composed by two fighters (maybe one fighter and one paladin) and a Warlock. They will start at level 7.

As far as I remember you can use lower level monsters to create an encounter.

I've DMed only one 5E game so far and some input on this would help me: what's the lower CR I can use properly against this party?

CR 1 or 2 is too low? CR 1/2 or lower?

A party can be challenged with CR 0 even... it just depends on what the challenge is. If it's a straight fight to the death, then sheer numbers of said monsters are sufficient to create the difficulty you seek. Note, however, that you should account for terrain or other circumstances that favor the enemy (and not the PCs) by stepping up the difficulty by one grade.
 


Depends a lot on the party composition, but lots of weak enemies seem a lot *harder* for many classes to deal with.
(Although spellcasters with AOE might have fun)
Excess damage is afterall wasted.


Also, Hobgoblins: CR 1/2, AC: 18 with Martial Advantage.
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated

A mix of melee and archers Hobgoblins could do really quite a lot of damage.
 

I still have goblins attacking my group who are level 6. I tend to mix a group of lower level monsters with a single or smaller group of higher level. I also have needed to create some higher level goblins and hobgoblins.
 

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