Quasqueton
First Post
This concept struck me as I looked through my LGS yesterday. I saw the book for Black Sails Over Freeport on the shelf. One of my Players has run our group in Freeport a few game sessions (when I needed a break as DM). The book cover has a picture of Freeport as seen from a ship in the harbor. Wow, I thought, I didn't envision the city like that when playing the adventures (was not Black Sails). [Specifically the concept that the city is on a hill/mountain and rises quickly from the docks.]
Many modules and source books have images of various aspects of the book in them, but most of these images contain spoilers or other tidbits that shouldn't be shown to the Players. Or the camera angle is not one the Players would have. In fact, the BSOF book cover shows the city burning. I think my enjoyment of the Freeport adventures would have been greater had the DM some pictures of the city and environs to show us. The DM did, in fact, photocopy and show us many, many pictures during the game -- usually individuals we were interacting with. But there weren't really any that gave us an idea of our environment on a daily basis. Of the images I've seen of the environment of Freeport, there were things going on in the image that made the city look like an extremely dangerous place -- not something to get Players in the mind of ever taking off their armor or getting comfortable. (Maybe that is the reality of Freeport? But how do the normal people survive there?)
But this post is not specifically about Freeport.
Some old adventures modules, like Tomb of Horrors, Hidden Shrine of Tomoachan, and Expedition to the Barrier Peaks had a dedicated section for images to show players. The cover of the old Temple of Elemental Evil was great for setting the mood of the place.
But there needs to be more images in D&D books specifically for showing Players and getting them in the mood, or letting them get a mental picture of the setting. The cover of adventure modules should have an image of the adventure site, as the PCs would see when arriving, instead of an image of the PCs fighting the BBEG at the end of the adventure (which the DM has to keep hidden lest he spoil the secret).
In one adventure I created for my campaign, I used the map in the old adventure module The Sentinel. In that module, there is an image of the "small castle" and of the xvart fort (made a goblin fort in my game) as seen by the adventurers. No hint or spoiler as to what is inside, but just an image to show the adventure locale. That worked perfectly.
I would love for someone to make a map "folio" with not only maps, but a basic illustration of what the locale looks like from the PCs' perspective -- arriving at the site, and a simple example of the interior. If there is a particularly interesting room in the site, let's have another image. Describing a site verbally can be very good, but everyone "sees" a verbal description differently.
It seems that a lot of artistic effort is put in drawing the map, which is for the DM's eyes only, than giving the DM something to show the Players to actually enhance the game play.
I really wish I could draw.
Quasqueton
Many modules and source books have images of various aspects of the book in them, but most of these images contain spoilers or other tidbits that shouldn't be shown to the Players. Or the camera angle is not one the Players would have. In fact, the BSOF book cover shows the city burning. I think my enjoyment of the Freeport adventures would have been greater had the DM some pictures of the city and environs to show us. The DM did, in fact, photocopy and show us many, many pictures during the game -- usually individuals we were interacting with. But there weren't really any that gave us an idea of our environment on a daily basis. Of the images I've seen of the environment of Freeport, there were things going on in the image that made the city look like an extremely dangerous place -- not something to get Players in the mind of ever taking off their armor or getting comfortable. (Maybe that is the reality of Freeport? But how do the normal people survive there?)
But this post is not specifically about Freeport.
Some old adventures modules, like Tomb of Horrors, Hidden Shrine of Tomoachan, and Expedition to the Barrier Peaks had a dedicated section for images to show players. The cover of the old Temple of Elemental Evil was great for setting the mood of the place.
But there needs to be more images in D&D books specifically for showing Players and getting them in the mood, or letting them get a mental picture of the setting. The cover of adventure modules should have an image of the adventure site, as the PCs would see when arriving, instead of an image of the PCs fighting the BBEG at the end of the adventure (which the DM has to keep hidden lest he spoil the secret).
In one adventure I created for my campaign, I used the map in the old adventure module The Sentinel. In that module, there is an image of the "small castle" and of the xvart fort (made a goblin fort in my game) as seen by the adventurers. No hint or spoiler as to what is inside, but just an image to show the adventure locale. That worked perfectly.
I would love for someone to make a map "folio" with not only maps, but a basic illustration of what the locale looks like from the PCs' perspective -- arriving at the site, and a simple example of the interior. If there is a particularly interesting room in the site, let's have another image. Describing a site verbally can be very good, but everyone "sees" a verbal description differently.
It seems that a lot of artistic effort is put in drawing the map, which is for the DM's eyes only, than giving the DM something to show the Players to actually enhance the game play.
I really wish I could draw.
Quasqueton