Need Wizard Gestalt Ideas

Druid or cleric gives much needed healing, but the rogue grants skills and unique abilities.

With a ranger, knight, and monk, you should have combat down pretty well, so you could do either. A duids wildshape and spontaneous summoning would probably be better in a fight than a quasi-fighter armored up cleric. No spell failure either.

The skills, ability to scent, and rogue mimicing wizard spells could see you thru the rest of the way. The ranger should be able to help with the sneaky stuff as well.
 

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Wolfwood2 said:
Thanks for all the replies, everybody. A lot of options to consider.
Well, I'm late to the party, but here are my 2 coppers:
Wolfwood2 said:
1. Wizard/Rogue
This is a really potent combination, if I may say so. If you also take 3 levels in Swashbuckler (for Int to damage instead of Str) and then go for the Duelist PrC (as well as a suitable Mage PrC) you could play up a dandy, street-wizrd person who's trained in the arcane arts.

Also consider Beguiler (PHBII base class) instead of Wizard. They specialize in Enchantments/Illusions and get some nifty abilities and mesh really well with Rogue levels.

Wolfwood2 said:
2. Favored Soul/Wizard
IMO, if you want a pious arcanist, go with Favoured Soul/Sorcerer. You're already going to be eccentric since you are religious and whatnot, so why not be even more "wild" and go with Sorcerer? The big up over choosing Sorcerer over Wizard is the Cha for casting stat, which lessens the MAD problem.

I should note that IMHO, the FS is a bit underpowered; ask your DM if he'd consider giving you a domain (with domain ability) for free at 1st level. It really picks up the slack ;)

Wolfwood2 said:
2.5. Cleric/Wizard
This would be very potent spell-wise, and would liekly make a good necromancer-type, if that's up your ally ;) Actually, with the number of spells per day it'd made a good anything. I'd pick Favoured Soul/Sorcerer over this though, due to the MAD however.

Wolfwood2 said:
3. Druid/Wizard
If you think this is going to be a problem RPing-wise in the game, then I suggest you don't choose this path. Besides, the MAD bit kinda sucks, and then once you wildshape, half your stats don't matter. A moot point, IMO.

---

I'd also still like to back the Archivist/Wizard idea. No MAD, and you can eventually learn *every* spell in the game. Also has great RPing oppertunity, since the divine-magic side focuses on lore and such, which is awesome.

cheers,
--N
 

Nifft said:
The Chosen One Paladin / Monk // Sorcerer

Oh, yes. This is delicious.

If you're willing/allowed to go Evil, you could go the other route, though-- and be the worst arcanist in the party... though still a threat in your own right.

Hexblade 16/Fighter 4//Rogue 5/Assassin 9/Spellsword 1/Occult Slayer 5.

Sure, you don't get any spells over 4th level... but you get an excellent range of utility and buff spells, and plenty of fuel for Arcane Strike. You're a decent frontliner, an amazing scout or sneak, and more than capable of being the face even in political intrigues. (High CHA, all socials as class skills, and immunity to mind-affecting effects...) Not to mention, you're immune to most of a spellcaster's tricks (and most everything else) and capable of tearing them to pieces even faster than most tanks.

edit: Actually... Hexblade 20//Rogue 3/Swashbuckler 3/Assassin 9/Occult Slayer 5 is a lot better, and a lot less silly. Of course, it isn't what the original poster is looking for at all.
 
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Here's some other ideas:

Binder // Scout -- Once you get Paimon's Dance of Death, you win.

Warlock // Scout -- Choose and control the battlefield.

Swordsage // Sorcerer 6 / Mindbender 1 / Dragonslayer 1 / Spellsword 1 / PrC ++ -- Yes Virginia, Ascetic Mage gives you Cha to AC in light armor. Now we just need one level each of Dragonslayer and Spellsword and Mindbender...

Duskblade 20 // Rogue 20 -- Arcane Swashbuckler Extraordinaire.

C, -- N
 

Nyaricus said:
I'd also still like to back the Archivist/Wizard idea. No MAD, and you can eventually learn *every* spell in the game. Also has great RPing oppertunity, since the divine-magic side focuses on lore and such, which is awesome.

I really don't know anything about Archivist at all. I've heard it was in Heroes of Horror or something, and I guess that other guy in my group must have that book if he wants to play one.

Frankly the idea of learning "every spell in the game" sounds kind of funny. Are they having to pay through the nose to scribe them, or are they just neutered in every other way (hard to see how they could be worse than a wizard) or is the class just unbalanced or what?

The little I do know kind of repels me from the class because it sounds cheesy.
 

Nifft said:
Here's some other ideas:

Binder // Scout -- Once you get Paimon's Dance of Death, you win.

Warlock // Scout -- Choose and control the battlefield.

Swordsage // Sorcerer 6 / Mindbender 1 / Dragonslayer 1 / Spellsword 1 / PrC ++ -- Yes Virginia, Ascetic Mage gives you Cha to AC in light armor. Now we just need one level each of Dragonslayer and Spellsword and Mindbender...

Duskblade 20 // Rogue 20 -- Arcane Swashbuckler Extraordinaire.

C, -- N

I'd like to play a wizard for the arcane half. Stuff like a 'Duskblade' or a 'Warlock' as the supposedly arcane class would just feel like a cheat to me. The whole point was that everybody would be a wizard + something else, and I may speak up about the other guy thinking an archivist should qualify.

Also, we may stick around 7th level for a long while. The group isn't that big on frequent leveling up, so I'm not looking for some big uber combo of doom seven levels down the line, because the PC will probably never get there.
 

I might go

Fighter (arcane Knight variant) to 9

Swasbuckler 3

Rogue to 8

backed with Wizard 20

This will give you a dodging, fighting, stabbity cast spells in light armor wizard guy

Int synergies are awesome giving you tons of skills and a damage bonus

You melee attacks wil be something like 1d8+ Str +Int + level of force spell (if you take the reserve feat) plus magic i.e SPLAT

If that doesn' work there is always a Meteor Swarm backed by a Sudden Maximized Sudden Quickended Disintegrate.
 

Wolfwood2 said:
I really don't know anything about Archivist at all. I've heard it was in Heroes of Horror or something, and I guess that other guy in my group must have that book if he wants to play one.

Frankly the idea of learning "every spell in the game" sounds kind of funny. Are they having to pay through the nose to scribe them, or are they just neutered in every other way (hard to see how they could be worse than a wizard) or is the class just unbalanced or what?

The little I do know kind of repels me from the class because it sounds cheesy.
Y'know, I'll just let the class speak for itself.

But for my two cents, take the cleric, lower the HP and BAB, add on some bardicy sorta useful abilities (like, actually useful :p) and a wizard's spellcasting (but divine!) and you're about halfway there to what the archivist is. Add in some great flavour and some more neatness, and you're getting warmer still. Go and click on that link above (wait, you're STILL reading this? :p) and you got it :D

cheers,
--N
 

Go with the Rogue/Wizard variant, at least for the 1st 5 levels.

Since you're playing troubleshooters, take the role of investigator and max out that Int and Cha as much as poss, (definitely Int), for all those skill points and charm.

Play a diviner specialist in order to help you with your investigations and back those up with enchantments and illusions.....you'll be an inquisitor to be reckoned with.
 

Wolfwood2 said:
I'd like to play a wizard for the arcane half.

Bard, then. Your group's lacking in social skills, and Bard//Wizard has a bit more synergy than it appears at first-- high skill points and Bardic Lore in particular, as well as giving you wiggle room on forbidden schools.

Bard//Wizard 3, Swashbuckler//Elf Paragon 3, Bladesinger//Wizard X is pretty good, even at early levels, and covers most of what you'd expect a Rogue//Wizard to do, except trapfinding.
 

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