Xeviat
Dungeon Mistress, she/her
Hi everyone. I'm about to start a new game with some new players. It's me and 3 others, and only my partner has played with me before. One other player has played before, while another player is wholly new.
We're going to be playing Lost Mines, since I own it on Roll20 and one player isn't local. But I really didn't want to run a DMPC. The new player is a druid, so I thought I'd give her character a pet (which will be sort of run communally). I gave her some choices, she picked a wolf, so I'm working on balancing a wolf as a PC.
Looking at the base wolf, I built the following racial stats off it, stealing a bit from other races (like the lizardfolk) for balance consideration:
Wolf
+2 Dex
+1 Con
Speed 40
Keen Hearing andSmell
Natural Armor:13+Dex
Unarmed Attack:2d4+Dex bite (like a rapier)
Now, pack tactics is simply too strong for a player ability. There's no way something like that could be given out with a feat. The free trip on a melee attack is also too much. So I think I need just a little something else, especially as I'm going to build the "class" around the fighter chassis (and thus the natural armor and unarmed attack are really not much). My thought was to take a page from the half-orc and give them the trip on a bite only on a critical hit; rather than doing even more extra crit damage, they get a save or prone effect.
Thoughts? Has someone ever done something like this before?
We're going to be playing Lost Mines, since I own it on Roll20 and one player isn't local. But I really didn't want to run a DMPC. The new player is a druid, so I thought I'd give her character a pet (which will be sort of run communally). I gave her some choices, she picked a wolf, so I'm working on balancing a wolf as a PC.
Looking at the base wolf, I built the following racial stats off it, stealing a bit from other races (like the lizardfolk) for balance consideration:
Wolf
+2 Dex
+1 Con
Speed 40
Keen Hearing andSmell
Natural Armor:13+Dex
Unarmed Attack:2d4+Dex bite (like a rapier)
Now, pack tactics is simply too strong for a player ability. There's no way something like that could be given out with a feat. The free trip on a melee attack is also too much. So I think I need just a little something else, especially as I'm going to build the "class" around the fighter chassis (and thus the natural armor and unarmed attack are really not much). My thought was to take a page from the half-orc and give them the trip on a bite only on a critical hit; rather than doing even more extra crit damage, they get a save or prone effect.
Thoughts? Has someone ever done something like this before?