Mercule
Adventurer
Last week, I threw the group up against 3 Bearded Devils and the PCs won (yay!). So, they started looting the bodies.
Now, I've gotten into the habit of using the random treasure tables unless there's something I specifically want to (or don't want to) place. I usually roll it up before the session and can just whip it out when needed.
Anyway, back to the issue: the random rolls came up with 1500 gold, plus miscellaneous gems, etc., for the horde. I didn't think much of it until one of the players commented on the fact that each critter was carrying 500 gp, none of whom could actually do much with the treasure.
That got me thinking about some of the inconsistancies in default treasure placement. How does anyone else handle the following:
1. 1,000 gp, no sp
It's possible, using the treasure tables to end up with all coins being the same time. While this is fine for a single orc or somesuch, it's a bit harder to swallow for a dragon.
2. Pounds and pounds of metal
In the example of the devils, each one was carrying 500 coins. That's ten pounds of coinage. Where does this come from? Is it in normal currancy? Why would devils (or trolls, hydras, umber hulks, etc.) have such things?
3. Wandering monsters
Not directly related to the others, but -- for those who use random encounters ever -- how do you generate treasure for these? Do you pause the game and roll, make it up, prepare "samples" in advance, or something else?
Basically, how do you handle treasure generation and distribution, as a GM?
Now, I've gotten into the habit of using the random treasure tables unless there's something I specifically want to (or don't want to) place. I usually roll it up before the session and can just whip it out when needed.
Anyway, back to the issue: the random rolls came up with 1500 gold, plus miscellaneous gems, etc., for the horde. I didn't think much of it until one of the players commented on the fact that each critter was carrying 500 gp, none of whom could actually do much with the treasure.
That got me thinking about some of the inconsistancies in default treasure placement. How does anyone else handle the following:
1. 1,000 gp, no sp
It's possible, using the treasure tables to end up with all coins being the same time. While this is fine for a single orc or somesuch, it's a bit harder to swallow for a dragon.
2. Pounds and pounds of metal
In the example of the devils, each one was carrying 500 coins. That's ten pounds of coinage. Where does this come from? Is it in normal currancy? Why would devils (or trolls, hydras, umber hulks, etc.) have such things?
3. Wandering monsters
Not directly related to the others, but -- for those who use random encounters ever -- how do you generate treasure for these? Do you pause the game and roll, make it up, prepare "samples" in advance, or something else?
Basically, how do you handle treasure generation and distribution, as a GM?