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Nemesis Feat (Book of Exalted Deeds)

DwarvenDog

Explorer
I made a ruling last night on this feat. This is not a feat a player has chosen yet, but it's in the pipeline for his character build.

He's an urban ranger who wants to take Nemesis against a favored enemy/organization (to be determined). The extra damage is nice but the thing that really stands out is the ability to auto-detect your favored enemy within 60' (even pinpointing if invisible).

I ruled as follows: since this ability is specifically called out as a supernatural ability in the feat text, that's exactly how it should function. i.e. it cannot be dispelled but it can be suppressed in an antimagic zone. It takes a standard action to activate (countering the notion that it's a constant-effect). Nowhere in the feat's description does it make any mention, implied or otherwise, of a duration, so I ruled that this was an immediate effect, a binary thing, telling you either YES or NO for all creatures within range.

If your foe is invisible, you can detect/pinpoint it as a standard action. If the foe moves, you don't know this unless you use the ability to find it again. This drastically shifts the tactic away from:

Detect -> Attack

to

Other PC Readies Action -> Detect -> Other PC's Action takes place


I'm feeling just a little ambiguous about the ruling so I thought I'd take it up here and see if the feat has come up for others... and what judgment calls you may have made about it.
 

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