Background
So my 9th level character (Rog2/Sor7) took Leadership as her feat and got a 7th level evil clerc of Shar (we're playing an evil campaign in the FR) as a cohort.
Our party lacks a true cleric, so I figured this guy would add some much needed healing/buffing support.
Then I read the animate dead spell and my powergaming instincts take over. After our party defeats two griffons, he animates them. BAM! Two pretty powerful skeletons. We defeat a gray render. WHAMO! Another powerful skeleton.
As far as I can tell this is all by the rules.
So now our party has three skeletons. They are great at soaking damage, dealing damage, and basically, stealing some of the other PC's' thunder. For example, the party wizard hasn't needed to cast as many spells, and our fighters lose less hit points per encounter. At the end of the day, my cohort cleric simply causes wounds to heal them.
All this seems good, but I can't help feeling like the game isn't as much fun anymore. The DM has increased the encounter level to take into consideration the skeletons, but all that's done is made combat encounters last longer.
I asked the group if they would like me to get rid of the skeletons, but they kind of like having the extra firepower. One suggestion was made to reduce the number of hit dice the animator can control.
So this leads me to my question . . .
Question
What have you guys to nerf animate dead? Prohibited it being used by players? Disallow evil clerics as PC's? Increase the cost? Make the material component impossible to find? Reduce by 1/2 the number HD controlled by the animator?
So my 9th level character (Rog2/Sor7) took Leadership as her feat and got a 7th level evil clerc of Shar (we're playing an evil campaign in the FR) as a cohort.
Our party lacks a true cleric, so I figured this guy would add some much needed healing/buffing support.
Then I read the animate dead spell and my powergaming instincts take over. After our party defeats two griffons, he animates them. BAM! Two pretty powerful skeletons. We defeat a gray render. WHAMO! Another powerful skeleton.
As far as I can tell this is all by the rules.
So now our party has three skeletons. They are great at soaking damage, dealing damage, and basically, stealing some of the other PC's' thunder. For example, the party wizard hasn't needed to cast as many spells, and our fighters lose less hit points per encounter. At the end of the day, my cohort cleric simply causes wounds to heal them.
All this seems good, but I can't help feeling like the game isn't as much fun anymore. The DM has increased the encounter level to take into consideration the skeletons, but all that's done is made combat encounters last longer.
I asked the group if they would like me to get rid of the skeletons, but they kind of like having the extra firepower. One suggestion was made to reduce the number of hit dice the animator can control.
So this leads me to my question . . .
Question
What have you guys to nerf animate dead? Prohibited it being used by players? Disallow evil clerics as PC's? Increase the cost? Make the material component impossible to find? Reduce by 1/2 the number HD controlled by the animator?