Netheril's Fall - First Impressions

Netheril's Fall is the second DLC to be released for the new Forgotten Realms books.
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If Astarion's Book of Hungers is the player-facing add-on for Heroes of Faerun, than Netheril's Fall is the slightly more beefy add-on for Adventures in Faerun. The new digital "DLC" for the Forgotten Realms book is a gazetteer for the lost kingdom of Netheril, with an overview of the fallen kingdom, a look at two of its cities (one flying city, Eileanar, and the landbound city Conch), some magically-themed environmental hazards, and a short collection of mini-adventures in the style of the Dungeon Master's Guide. Netheril's Fall is functionally a mini-gazetteer, albeit not quite as beefy as the five gazetteers found in Adventures in Faerun that detail various regions.

At first glance, it's easy to see why Netheril's Fall wasn't included in Adventures in Faerun. Netheril is a fallen empire and having an adventure in Netheril will likely require the use of time gates (which are conveniently explained in the supplement, with two adventures dedicated to traveling and crossing through a Time Gate. I'll note that the adventures in this book feel much more specific than what we saw in Adventures in Faerun or the 2024 Dungeon Master's Guide. While the adventures in other books could be "plugged" into any level-appropriate campaign, these adventures feel much more narrow in scope and cover specific locations or events found in the DLC. There's a few adventures in Adventures in Faerun that cover locales seen in the gazetteer, but there aren't very many that cover a specific event. I don't mind the "one page adventure" format, but I'm not sure it works with every adventure type. If an adventure sends players into a mad wizard's attempted ascent into godhood, I want a little more meat than a few encounters and a resolution of "well, the players will have time to explore the city before the ritual fails."

Another criticism I have of Netheril's Fall is that Netheril doesn't feel nearly as fantastical as an ancient high-magic society should. Given that Adventures in Faerun did a very find job of elevating the Forgotten Realms beyond its generic high fantasy trappings, I feel like a bit more care could have really sold Netheril as more fantastical in nature than what we got. If we could have gotten a few more pages about Netheril's culture, I feel like Netheril would have been more appealing as a place that DMs would want to incorporate into their campaigns. As presented, there are a few cool ideas, but even the phaerimm (one of my favorite D&D monsters) feel a bit flat compared to what we would have gotten.

I was critical of Astarion's Book of Hunger's price point, and while I feel that $15 is still too high for Netheril's Fall, there's a lot more "content" compared to that book. Generally speaking, some adventure content, a gazetteer, and some monster statblocks is probably a bit more valuable than one new species and a collection of feats, although I'm probably a bit biased towards DM content since I'm usually the one behind the DM screen. I personally would had preferred a $10 price point for this DLC, but others may feel that the price point of these are more fair.

All in all, I feel a bit underwhelmed by Netheril's Fall. Netheril seems like a very cool part of Forgotten Realms lore, but it's not given full justice here. I know there's some other Netheril content out there from past editions, and I encourage people to check those out on DMs Guild if they want a real deep dive into this lost empire.
 

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Christian Hoffer

Christian Hoffer

It's also worth mentionning that I feel the highly magical FR has better means of preserving information than our middle ages, briding the gap with Netheril better than it would be between the fall of Rome and us.

Elves were mentionned -- it's difficult to speak of a long-lost civilization if your great-grand-father witnessed its full glory. But scholars have other means of accessing information. If your library has a 9th level cleric, bard or wizard, you can keep casting Legend Lore about details on the Netheril you learn... through a previous casting of Legend Lore (starting with "Netheril" up to any noteworthy city, then individual or hero). Even if the Fall of Netheril was much more catastrophic than the fall of the Roman Empire, it might probably not be more alien to FR scholars than the history of the Roman Empire was to Renaissance scholars.
 

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Well remnants of Rome lasted 1000 years. Last Romans 19th century.

Netheril is approx 1700 years ago to 1840ish. Depending on edition.
There were Netherese successor states too as the ground holdings consolidated.
It’s pretty much equivalent.
 





I mean I don't really have a strong opinion either way, but we're also talking about 'new' species that's just a revamp (pun not intended) of an existing lineage option. That would factor into my decision making if I were considering these DLCs.
Bad CHaltab—always intend your puns. 😉
 

I mean I don't really have a strong opinion either way, but we're also talking about 'new' species that's just a revamp (pun not intended) of an existing lineage option. That would factor into my decision making if I were considering these DLCs.
The feats are good, full of flavor and tactically relevant. There are a few changes to Dhamphir too necrotic resistance for instance.
 

That's only three elven generations, the equivalent of around 250 years for humans. That's recent history. Most real world lost civilisation stories average about 10,000 years in the past.
For the Elves, yes, but Netheril is more like Classical Rome in terms of influence on the Realms, not Sumeria. There are other, loster Civilizations in the FR for that.
 

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