Nethermancer Class

The Great Bear King said:
These are a few nethermancer, wizard, and sorcerer spells I'd like you to look at.
If you want any one to thank go to the Silver Dragon website.
Why do you post spells in more than one thread?
You have posted 3 of these 4 spells already in this thread.
 

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These are basically modified warlock incantations that I found on the Wizards of the Coast website.

Black Bolt
Evocation [Evil]
Level: Nethermancer/Sorcerer 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft.+10 ft./level)
Area/Effect/Target: 1 creature
Duration: Instantaneous (1d6 rounds); see text
Saving Throw: Reflex half
Spell Resistance: Yes

You draw into your self and unleash the power of the Underworld and of ultimate Evil to lose a violent blast of crackling indigo energy struck through with bolts of black lightning. This roaring blast of energy duplicates the effect of an unholy blight spell of your caster level. Any one killed with this spell suffers the affects of Soul Bind for up to five days. The blast fills a 20-ft. cone extending from your fingertips. You cannot use this invocation if your alignment is not Evil.

Blast of Glory
Evocation [Good]
Level: Nethermancer/Wizard 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft.+10 ft./level)
Area: 20-ft.-radius burst
Duration: Instantaneous (1d6 rounds); see text
Saving Throw: Reflex partial; see text
Spell Resistance: Yes

You tap into the holy power of the Celestial Realms to release a brilliant burst of coruscating golden energy seeded through with silvery motes of holy light. This blinding burst of energy duplicates the effect of a holy smite spell of your caster level. Any Evil creature struck must make a Fort saving throw or suffer temporary loss of on Evil spell. The blast fills a 20-ft. cone extending from your fingertips mouth. You cannot cast this spell if your alignment is not Good.

Cosmic Ray
Evocation [Lawful]
Level: Nethermancer/Mechanist 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft.+10 ft./level)
Area: 20-ft.-radius burst
Duration: Instantaneous (1d6 rounds); see text
Saving Throw: Will partial; see text
Spell Resistance: Yes

You channel the power of law into and out of your body. You release an incandescent beam of steady, monochromic, royal purple light. This unwavering line of light duplicates the effect of an order's wrath spell of your caster level. The blast fills a 20-ft. cone extending from your fingertips. Any chaotic creature struck must make a Fort saving throw or suffer paralysis. You cannot use this invocation if your alignment is not Lawful.

Entropic Beam
Evocation [Chaotic]
Level: Nethermancer/Entropomancer 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft.+10 ft./level)
Area: 20-ft.-radius burst
Duration: Instantaneous (1d6 rounds); see text
Saving Throw: Will partial; see text
Spell Resistance: Yes

You manipulate the forces of chaos into a powerful attack. You let loose a roiling line of bounding, leaping energy shimmering with all colors of the rainbow, and then some. This swirling line of energy duplicates the effect of a chaos hammer spell of your caster level. The blast fills a 20-ft. cone extending from your fingertips. Any lawful creature struck must make a Will saving throw or loose one fourth level spell slot. You cannot use this invocation if your alignment is not Chaotic.
 

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