EricNoah
Adventurer
As a DM, I have never created any substantial homebrew setting. Sure, I've put together the bare skeletons of worlds -- you have to do that now and then when you run Planescape. If PCs wind up on some alternate Prime Material world, you have to have something. But I've never really mapped out and run a campaign that was set in a setting of my own design.
I started contemplating doing this very thing, and have discovered that it's hard work. I'm starting with some core rules changes surrounding the issue of clerical healing and resurrection, and am finding that these changes start to cascace down in a big way. It's fun, but if I don't "make myself do it" I find that I don't work on the setting for weeks at a stretch.
Anyone else here play D&D for years and years but never created a homebrewed setting?
If you do homebrew, what gets you motivated?
I started contemplating doing this very thing, and have discovered that it's hard work. I'm starting with some core rules changes surrounding the issue of clerical healing and resurrection, and am finding that these changes start to cascace down in a big way. It's fun, but if I don't "make myself do it" I find that I don't work on the setting for weeks at a stretch.
Anyone else here play D&D for years and years but never created a homebrewed setting?
If you do homebrew, what gets you motivated?