Neverempty Quiver

Poison is a 3rd level druid spell. At the minimum DC of 13, it would cost 5 x 3 x 2000 or 30,000 gcs. DC 14 would be 33,000 and each additional DC would be +6k. Black Lotus extract has a DC 20 so that would bring the price to 69k but it does 3d6 instead of 1d10 which is 10.5 avg damage vs 5.5 avg damage for poison so you'd need to double empower the spell for +4 spell levels which raises the cost to 13 x 7 x 2000 or 182k but that has DC 19 so you have to add +14k to get DC 20 (14x7x2k) for a final price of 196k for an endless supply of black lotus extract item. (alternatively 50x the one use price is 125,000 so the magic item price is in the ballpark of the unlimited = 50x single use rule of thumb)
 

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I went through this exact exercise a few months ago. I checked a few boards, posted here, assembled the item under every convention I could think of. Even posted on one of the former WotC guys' boards.

None of them came out at anything resembling a reasonable price.

In the end, the game system doesn't really give you a way to reflect the actual utility of this item compared to its price. The DM just has to make something up and go with it. (My DM ended up just giving me one in a campaign hook.)

One thing that can help make your case - forget about creating endless arrows. The Quiver of Ehlonna is basically a variant of the handy haversack, but holds arrows. It has fairly limited space.

Using the rules for bags of holding you could come up with a more spacious version of the Quiver of Ehlonna at a very reasonable price. With this you could just then put in so many arrows that it wouldn't matter any more, and it would be, in effect, endless arrows.

It's a cheesy item though. However it's a good way to show your DM the reasonableness of the item. I think just on a scale of how useful it is, I'd price it in the 4-5kgp range.
 

A LONG time ago we came up with the Self-Loading weapon enchanement, somewhat similar to Hong's one, but a lot simpler.

As a Free Action, a Self-Loading weapon can create a temporary projectile out of either shadow matter (for Sor/Wiz-types) or ectoplasm (for the psionic version). The arrow is unenchanted, and dissipates 1 round after being fired from the weapon (leaving any other way causes it to dissipate immediately). You can still use the weapon to fire other arrows.
Note that summoning a new projectile doesn't get around the loading time of a weapon (like a crossbow), since that's a function of the mechanism.

Market Price: +1. Spells used are Major Creation or Greater Shadow Conjuration.
It's not the "force arrows" like from the old cartoon, and for most archers the bottomless quiver is a minor bonus (most would rather buy 50 arrows and cast GMW/Flame Arrow on them). The 1-round arrow makes it useful for assassinations; nothing is left behind to identify. It's also nice for low-STR spellcasters who don't want to carry a quiver.

The idea partially came from Nordom's crossbows (gear spirits) in Torment.
 

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