D&D (2024) Poll) Will the DMG2024 have Infinite Quivers?

Will there be a common "Endless Quiver" item?

  • Yes!

    Votes: 33 49.3%
  • Never!

    Votes: 34 50.7%

Oh, sure, in my experience basically every martial character carries some kind of ranged weapon as a backup, or at least a couple thrown weapons. But do they ever actually get used? Maybe once or twice in an adventuring day at most. So, in that case ammo tracking is completely unnecessary because the risk of running out is zero. It could end up mattering for a character who uses a ranged weapon as their primary source of damage, but that’s an exceedingly rare occurrence in my experience.
But you're asking the game to ignore ammunition because of your personal experience. Does that seem fair to you?
 

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But you're asking the game to ignore ammunition because of your personal experience. Does that seem fair to you?
I’m actually not asking the game to ignore ammunition. I do track ammunition (though as per a couple of my previous post, I have a homebrewed ammunition die rule I prefer to use over tracking individual shots). I’m just saying, I get why a lot of people don’t bother, because in the vast majority of cases it doesn’t make any real difference whether you track ammo or not.
 


I’m actually not asking the game to ignore ammunition. I do track ammunition (though as per a couple of my previous post, I have a homebrewed ammunition die rule I prefer to use over tracking individual shots). I’m just saying, I get why a lot of people don’t bother, because in the vast majority of cases it doesn’t make any real difference whether you track ammo or not.
I suggested an ammunition die to my wife and was unceremoniously shot down. She hated the idea that there wasn't a real number until it was zero.
 

Favorite magic item: Folding Boat.

Gave one to my group when I was running a few years back, and they found SO MANY uses for it!
 

A couple times over the years. It's not common by any means,
Is all that tracking really worth it if it has had impact couple of times?

but my crew cares about setting logic.
I do too. What that has to do with this? We can just assume characters gather some of the shot arrows, take arrows from enemies and buy or even craft new ones when they have opportunity. It is like bathroom breaks. We must assume the characters take those, but we don't need to actually to waste game time tracking them.
 

I suggested an ammunition die to my wife and was unceremoniously shot down. She hated the idea that there wasn't a real number until it was zero.
Different people are of course comfortable with different degrees of abstraction. To me, the only purpose ammo tracking actually serves is determining when you’ve run out, and maybe causing you to use your ammo more conservatively as you get closer to running out. An ammunition die does those things, without as much busywork. So, for my purposes it’s great. Other people will naturally have different preferences.
 

Is all that tracking really worth it if it has had impact couple of times?


I do too. What that has to do with this? We can just assume characters gather some of the shot arrows, take arrows from enemies and buy or even craft new ones when they have opportunity. It is like bathroom breaks. We must assume the characters take those, but we don't need to actually to waste game time tracking t
Bathroom breaks in setting generally don't affect game play. Running out of ammo very well might. We use firearms too in most of my games.
 


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