D&D (2024) D&D Cartoon Character Stats & Magic Items

Bobby's club, Diana's staff, Eric's shield, Hank's bow, Presto's hat, Shelia's cloak, and Niko's mace.

dungeons-dragons-cartoon-header.jpeg

The free adventure Scions of Elemental Evil available on D&D Beyond features the heroes from the 1980s Dungeons & Dragons cartoon as pregenerated characters--plus a new character, Niko. In the adventure, the characters are all now adults, rather than the kids who featured in the original cartoon series.
  • Bobby (Barbarian 4; Path of the Berserker)
  • Diana (Monk 4; Warrior of the Open Hand)
  • Eric (Fighter 4; Champion)
  • Hank (Ranger 4; Hunter)
  • Niko (Cleric 4; Life Domain)
  • Presto (Wizard 4; Evoker)
  • Sheila (Rogue 4; Thief)
Fans of the old show may recall that each of the heroes had a magical item, and these items are present and correct in the adventure! Here are the basics, although you'll need to grab the adventure for the full details.

Bobby's Thunderous Greatclub
  • Increases Strength to 20 when attuned.
  • +1d8 Thunder damage to creatures; +3d8 Thunder damage to unattended objects.
  • Clap of Thunder creates sound out to 300 feet; can also create 30-ft cone of thunder (creatures make DC 15 Strength save or knocked prone).
  • Earthquake creates earthquake in 50-ft radius. Structures take 50 damage; creatures make DC 20 Dexterity save or knocked prone. Can also create 30-ft deep, 10-ft wide fissure.
Diana's Quarterstaff of the Acrobat
  • +2 attack and damage.
  • Emits dim light to 10-ft (can be extinguished).
  • Can change form to 6-inch rod, 10-ft pole, or quarterstaff.
  • Advantage on Dexterity (Acrobatics) checks.
  • +5 AC bonus once per rest as a reaction to one attack.
  • Thrown 30/120 ft, returning to hand after the attack.
Eric's Shield of the Cavalier
  • +2 AC in addition to shield's regular bonus.
  • Bash deals 2d6 + 2 + Strength modifier Force damage and pushes creatures 10 feet (knocks creatures of your size or smaller prone).
  • Reaction to create 5-ft protective field which offers complete protection while concentrating; useable once per day.
Hank's Energy Bow
  • +1 attack and damage. Deals Force damage.
  • Arrow emits 20-ft radius bright light, 20-ft dim light.
  • Ranged attack to restrain; DC 15 Strength save or Restrained for 1 minute (DC 20 save to break free).
  • Arrow can teleport a willing target to a space within 10-feet of you.
  • Flurry of arrows makes a 60-ft ladder up a wall for 1 minute.
Niko's Mace
  • Casts Summon Celestial, 6 charges, regains 1d6 at dawn.
Presto's Hat of Many Spells
  • Is a spell casting focus; any spell gains the Somatic component.
  • Can cast spell you don't know with an Intelligence (Arcana) check of 10 + spell level (must be a level you could normally cast and still requires relevant slot). Once per rest. If you fail the check, a random effect happens instead.
Sheila's Cloak of Invisibility
  • Become invisible for 1 hour. 3 charges, regains 1d3 charges at dawn.
 

log in or register to remove this ad

Von Ether

Legend
I haven't read any of the updated lore on these characters but in my head, the new character has an Earth connection to the others, a spouse or co-worker. Now that Niko is trapped with them, it answers so many of her questions.

I like this idea so much, I'm hesitant to read the lore and find out anything different. :ROFLMAO:

It's a very silly thing, don't mind me.
 

Blue

Ravenous Bugblatter Beast of Traal
Some things to take from this for playing them at the table, to recreate the feel of the Saturday morning cartoon.

At this level, Bobby's club is effectively a +2, considering 20 STR. Plus thunder damage. So they are likely the best damage dealer. But #2 is Diana with a +2 weapon that also functions at range. While Eric's shield does damage like a +2 greatsword, it has no bonus to hit. And Hank is only +1, though his range considerably outdoes Diana.

Bobby, Hank and Erik's weapons seem pretty darn spot on!

Sheila I likely would have went for more (or unlimited) uses - she uses that all the time in the cartoon. Including as a reaction when attacked.

Not sure how I would have encoded the extra mobility Diana gets from her staff in pole vaulting. RAW it's not covered by the Advantage on Acrobatics because "jumping" is Strength (Athletics).

Presto needs slots and spell level known to pull off his hi-jinx, likely farthest from the cartoon where is was deux ex machina offset by randomness (or wild magic).

We can safely ignore that they aren't following party treasure guidelines for a 4th level party. ;)
 





GreyLord

Legend
With those weapons, one has to wonder why Venger even thought it worth his time, much less effort to try to get them.

It would seem that he would spend more time trying to get an artifact or two rather than some weapons fit for lower level characters.
 



Remove ads

Remove ads

Top