D&D (2024) D&D Cartoon Character Stats & Magic Items

Bobby's club, Diana's staff, Eric's shield, Hank's bow, Presto's hat, Shelia's cloak, and Niko's mace.

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The free adventure Scions of Elemental Evil available on D&D Beyond features the heroes from the 1980s Dungeons & Dragons cartoon as pregenerated characters--plus a new character, Niko. In the adventure, the characters are all now adults, rather than the kids who featured in the original cartoon series.
  • Bobby (Barbarian 4; Path of the Berserker)
  • Diana (Monk 4; Warrior of the Open Hand)
  • Eric (Fighter 4; Champion)
  • Hank (Ranger 4; Hunter)
  • Niko (Cleric 4; Life Domain)
  • Presto (Wizard 4; Evoker)
  • Sheila (Rogue 4; Thief)
Fans of the old show may recall that each of the heroes had a magical item, and these items are present and correct in the adventure! Here are the basics, although you'll need to grab the adventure for the full details.

Bobby's Thunderous Greatclub
  • Increases Strength to 20 when attuned.
  • +1d8 Thunder damage to creatures; +3d8 Thunder damage to unattended objects.
  • Clap of Thunder creates sound out to 300 feet; can also create 30-ft cone of thunder (creatures make DC 15 Strength save or knocked prone).
  • Earthquake creates earthquake in 50-ft radius. Structures take 50 damage; creatures make DC 20 Dexterity save or knocked prone. Can also create 30-ft deep, 10-ft wide fissure.
Diana's Quarterstaff of the Acrobat
  • +2 attack and damage.
  • Emits dim light to 10-ft (can be extinguished).
  • Can change form to 6-inch rod, 10-ft pole, or quarterstaff.
  • Advantage on Dexterity (Acrobatics) checks.
  • +5 AC bonus once per rest as a reaction to one attack.
  • Thrown 30/120 ft, returning to hand after the attack.
Eric's Shield of the Cavalier
  • +2 AC in addition to shield's regular bonus.
  • Bash deals 2d6 + 2 + Strength modifier Force damage and pushes creatures 10 feet (knocks creatures of your size or smaller prone).
  • Reaction to create 5-ft protective field which offers complete protection while concentrating; useable once per day.
Hank's Energy Bow
  • +1 attack and damage. Deals Force damage.
  • Arrow emits 20-ft radius bright light, 20-ft dim light.
  • Ranged attack to restrain; DC 15 Strength save or Restrained for 1 minute (DC 20 save to break free).
  • Arrow can teleport a willing target to a space within 10-feet of you.
  • Flurry of arrows makes a 60-ft ladder up a wall for 1 minute.
Niko's Mace
  • Casts Summon Celestial, 6 charges, regains 1d6 at dawn.
Presto's Hat of Many Spells
  • Is a spell casting focus; any spell gains the Somatic component.
  • Can cast spell you don't know with an Intelligence (Arcana) check of 10 + spell level (must be a level you could normally cast and still requires relevant slot). Once per rest. If you fail the check, a random effect happens instead.
Sheila's Cloak of Invisibility
  • Become invisible for 1 hour. 3 charges, regains 1d3 charges at dawn.
 

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Tonguez

A suffusion of yellow
Nico’s is just crazy good.

Save up charges for big fight, unleash 6 angels.

Also, seeing since their classeee kind of reflect who they are IRL. Was she the weird overly religious kid? And what IRL deity or philosophy does she follow? Is her earth god granting her powers now? If it’s a fantasy god stepping in, does she know a different god pretending to be her god?

Wouldn’t it have been easier to make a Druid character or Bard instead?

I like to think she’s super into her earth religion and some fantasy god is granting her powers. Be some interesting story telling when she finds out some pagan gods has been helping her all along instead of her earth deity.

Would she go back to her not-power granting deity on earth? Or stay in d&d land where her faith is truely rewarded?
She follows a New Age philosophy of Self Love and Universal Oneness, indeed when she summons her celestials she gets a herd of Unicorns
 

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With those weapons, one has to wonder why Venger even thought it worth his time, much less effort to try to get them.

It would seem that he would spend more time trying to get an artifact or two rather than some weapons fit for lower level characters.
My take was that used together they were the key to unlocking The unlimited powah of the Dungeon Master. Venger clearly wasn't interested in using them the way the kids did. What would a wizard want with a bow or a shield?
 

pnewman

Adventurer
I would rule that it grants Invisibility as the spell of that name. attacking without becoming visible would require it to grant Improved Invisibility.
The rules say that specific beats general, and the specific rules for that item in the DMG say that you are invisible "for one hour" or until you take the hood down so, logically, there are no other requirements.
 

Peter BOSCO'S

Adventurer
Nico’s is just crazy good.

Save up charges for big fight, unleash 6 angels.
Summon Celestial is a Concentration spell, so how could she have more than one Angel at a time? The only way she would get six is one after another in a very long battle, or one where she keeps losing her Concentration.
 

DarkCrisis

Spreading holiday cheer.
Summon Celestial is a Concentration spell, so how could she have more than one Angel at a time? The only way she would get six is one after another in a very long battle, or one where she keeps losing her Concentration.

Summon spells are concentration? Lol 5th ed.

Still a Celestial is beefy. The fact she can keep summoning a fresh one if she loses concentration is still way to good.
 

Jharet

Explorer
I played Sheila in last nights adventure at my FLGS, BOSCO'S. Her (Legendary) cloak grants Invisibility "for one hour" with no other conditions. The DM and I interpreted this to mean that attacking would not make her visible, so I spent the whole adventure Sneak Attacking everyone with Advantage, bonus Action Stealth checking with Advantage, and all the enemies unable to find the person who had stabbed them. Good times.
Even on the show, Sheila would go visible right after she would do something. I agree it would be better played as invisibility, but with unlimited uses.
 

Summon Celestial is a Concentration spell, so how could she have more than one Angel at a time? The only way she would get six is one after another in a very long battle, or one where she keeps losing her Concentration.
I immediately thought of Sandy Petersen's 5e Mythos book where the mi-go brain jar lets you get a second Concentration spell up and going - you cast the first through the brain in the jar, that maintains the first one, and then you fire off the second. Very handy
 

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