The free adventure Scions of Elemental Evil available on D&D Beyond features the heroes from the 1980s Dungeons & Dragons cartoon as pregenerated characters--plus a new character, Niko. In the adventure, the characters are all now adults, rather than the kids who featured in the original cartoon series.
- Bobby (Barbarian 4; Path of the Berserker)
- Diana (Monk 4; Warrior of the Open Hand)
- Eric (Fighter 4; Champion)
- Hank (Ranger 4; Hunter)
- Niko (Cleric 4; Life Domain)
- Presto (Wizard 4; Evoker)
- Sheila (Rogue 4; Thief)
Bobby's Thunderous Greatclub
- Increases Strength to 20 when attuned.
- +1d8 Thunder damage to creatures; +3d8 Thunder damage to unattended objects.
- Clap of Thunder creates sound out to 300 feet; can also create 30-ft cone of thunder (creatures make DC 15 Strength save or knocked prone).
- Earthquake creates earthquake in 50-ft radius. Structures take 50 damage; creatures make DC 20 Dexterity save or knocked prone. Can also create 30-ft deep, 10-ft wide fissure.
- +2 attack and damage.
- Emits dim light to 10-ft (can be extinguished).
- Can change form to 6-inch rod, 10-ft pole, or quarterstaff.
- Advantage on Dexterity (Acrobatics) checks.
- +5 AC bonus once per rest as a reaction to one attack.
- Thrown 30/120 ft, returning to hand after the attack.
- +2 AC in addition to shield's regular bonus.
- Bash deals 2d6 + 2 + Strength modifier Force damage and pushes creatures 10 feet (knocks creatures of your size or smaller prone).
- Reaction to create 5-ft protective field which offers complete protection while concentrating; useable once per day.
- +1 attack and damage. Deals Force damage.
- Arrow emits 20-ft radius bright light, 20-ft dim light.
- Ranged attack to restrain; DC 15 Strength save or Restrained for 1 minute (DC 20 save to break free).
- Arrow can teleport a willing target to a space within 10-feet of you.
- Flurry of arrows makes a 60-ft ladder up a wall for 1 minute.
- Casts Summon Celestial, 6 charges, regains 1d6 at dawn.
- Is a spell casting focus; any spell gains the Somatic component.
- Can cast spell you don't know with an Intelligence (Arcana) check of 10 + spell level (must be a level you could normally cast and still requires relevant slot). Once per rest. If you fail the check, a random effect happens instead.
- Become invisible for 1 hour. 3 charges, regains 1d3 charges at dawn.