Neverwinter Hate

Darklone

Registered User
I bought that game after reading an article by some real famous guy (hint hint) that it's truely core D&D 3rd edition.

Well, he lied.

Did you enjoy the game? I think I got what I deserve for playing CRPGs...
 

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Uh, he didn't lie.

Most people I know find the game amazing... heck, read the posts in the Electronic Software forum here.
 

I agree that the game is not a perfect match to 3E, but no one ever said it would be. It is a close match that really cathes the feel of D&D 3E. I am sorry you did not like it.
 

I think it's as close to 3E as any computer game can be, IMO, and the changes made were necessary to help it work better in a computer environment.

And the Toolset is sweeeeeeeeeet! I'm spending as much time these days learning how to make my own modules as I am playing the game proper!
 

I was also really disappointed in the game. Even things from 3e that would be very simple to implement were left out, like climbing and swimming. Also, alot of the combat feats have been changed or left out

I was all hyped up for this game, thinking that it was gonna replace table top gaming and such. What a joke. As far as story and narrative goes, its way below Planescape Tormet. Its more like a version of Diablo that isn't actually as fun as Diablo II.

Monsters? I kill them. Guards? I kill them. Ouch, a trap! Stupid chest! Bash! Bash! Bash! More monsters? I kill them...
 

Not even close...

I have to agree with the original poster. Well, actually I like the game well enough but it's like Baldur's Gate not like D&D. I understand that a computer game can't replace real rpg but the single-player game doesn't seem significantly more like role-playing than BG or it's ilk. In fact, something like Morrowind seems more like the feel of D&D to me.

For example, you can walk into a boss monster room, fight some, walk out, camp in the hallway next to his door for 8 hours and then step back in and fight some more, rinse and repeat. And I'm talking about supposedly intelligent, mobile villians.

Gaurds continue to gaurd castles even after everyone inside has been dead for weeks. Almost every "enemy" is fanatical--low level mage sycophants charge heavily armed fighters with abandon. Interior logic isn't very prevalent.

Another example, plots that you can see a mile away but can't really effect because they are part of the big story. For example, early on you may figure that someone may be a traitor to the city but you can't really act on it in a meaningful way. (Actually, I didn't try _all_ the ways you could attempt to act on it but from what I saw the plot was going to move inexorably on).

Creative play is limited. Your thieves can't climb walls to get info so they can start a rumor-smear campaign against their enemies. You can't knock people out and interrogate them or disguise yourself as someone else. You get a quest and you do X to get to Y to get to Z, here are some experience and treasure. You can't create magic items or swing from chandeliers. The world doesn't seem dynamic. You may find a fork in the road here or there but the roads come back together pretty quickly and you certainly can't step off the road and just wander the fields.

Now, admittedly I haven't finished the game but this is my impression so far (I'm about to start chapter 3). Maybe lots of possibilities open up later but if so why aren't they available early on?

--vox
 

the patch

but I've always treated CRPGs like a "patch" for table-top roleplaying. If you feel like some D&D on Tues but game night is thursday, you just fire up NWN and it calms the cravings until Thursday. In this respect NWN is great.
 

It sounds to me like some of you had unrealistic expectations. As I understand it, they wanted to do climbing, flying, and swimming, but couldn't get it to work with the engine.
 

I would respectfully suggest that some of you are basing your judgments on the single-player game, which admittedly a lot like the Baldur's Gate series (with a little more railroading of the plot). However, for me the game really shines in the multiplayer aspect, especially with modules that I design myself. I've DMed about a half-dozen sessions now, and with the player interaction (limited only by typing speed, although I'm sure full voice interaction is only a few years off at this point) and my ability as DM to possess any NPC (although there's still a bug in the game dealing with this), the role-playing potential is a lot like PnP. Plus it's nice to have the computer doing all of the math in the background, allowing my players and I to focus on the RP and on the visuals.

My complaints are mostly related to bug and hardware issues, but I think that the game itself is pretty awesome.

LB
 

Zerovoid said:
I was also really disappointed in the game. Even things from 3e that would be very simple to implement were left out, like climbing and swimming. Also, alot of the combat feats have been changed or left out

I was all hyped up for this game, thinking that it was gonna replace table top gaming and such. What a joke. As far as story and narrative goes, its way below Planescape Tormet. Its more like a version of Diablo that isn't actually as fun as Diablo II.

Monsters? I kill them. Guards? I kill them. Ouch, a trap! Stupid chest! Bash! Bash! Bash! More monsters? I kill them...

I think your problem may be deeper than the game then, if you complain about A) Bad story and B) killing guards, in the same post.
 

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