Neverwinter Nights: Rate it here!

Rate NWN

  • 10

    Votes: 11 19.3%
  • 9

    Votes: 23 40.4%
  • 8

    Votes: 10 17.5%
  • 7

    Votes: 6 10.5%
  • 6

    Votes: 4 7.0%
  • 5

    Votes: 2 3.5%
  • 4

    Votes: 0 0.0%
  • 3

    Votes: 1 1.8%
  • 2

    Votes: 0 0.0%
  • 1

    Votes: 0 0.0%

Eternalknight

First Post
NWN doesn't come out here in Australia until the 28th of June (Morrus, I feel your pain!). So, let all us non-Americans know what it's like! (10 being perfect, 1 being horrible)
 

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6, but I'm stingy. I am having a great deal of fun playing the game, but it is flawed. The main things I object to have to do with how they award experience: nothing for traps, summoned monsters and animal companions reduce experience like another party member, and the worst, it seems different classes gain experience at different rates. But I'm not quite sure what's up with that yet.
 




I give it a nine. Excellent game, but:

CONS

-Traditional Bioware mediocre writing. Not Max Payne-bad, but not very good, either.
-Graphics (for the most part) seem to be from a game that came out 2 years ago. The exception are the combat animations, and a small number of spells. (Flamestrike Rules.)
-Multiplayer is beginning to remind me of a harder DnD-based Diablo. I like Diablo, but I had hoped for something more.

PROS
-Toolkit. (Obviously.)
-DM Mode. This can be fun, If you have someone who know what they are doing.
-First 3E game that didn't suck.

Does anyone know why they changed so many minor details? For example, the chain shirt is medium armor, and chainmaile and breastplate are exactly the same. The scythe is an exotic weapon, when it isn't nearly good enough to be. My barbarian 3 keeps getting sneak attacked by solitary rogues, several times a battle. Familars are effective combatants, and include panthers and imps.
 

Kraedin said:
Does anyone know why they changed so many minor details? For example, the chain shirt is medium armor, and chainmaile and breastplate are exactly the same. The scythe is an exotic weapon, when it isn't nearly good enough to be. My barbarian 3 keeps getting sneak attacked by solitary rogues, several times a battle. Familars are effective combatants, and include panthers and imps.

Most changes that they made were made to balance the gameplay of the computer game. The changes to armor and weapons, I'm not entirely sure about, unless they didn't code certain weqapons and armor and had to move a few around in the categories to make up for the missing ones. I don't know why the rogue keeps getting extra sneak attacks, unless the computer thinks that the rogue's opponent is breaking off the combat momentarily and thus saying that he is flat-footed. I don't complain about it too much, since I'm playing a rogue.

I'm certain the reason that they beefed up familiars is to balance out the lack of a full party. You can only have one of each type of companion (1 henchman and 1 Familiar or Animal Companion), so they wanted to make sure those companions were useful in combat.
 

I just have a few hours into the game and my system locks up on me because I meet the minimal requirements, but so far it has been awesome.

I have tried half of the classes running them thru the prelude. I really like how cleave worked on those goblins. I also like the druid, they definitely kicked up his power knotch. Starting with a dire wolf and summoning a badger, the druid never has to pause to heal in combat and gets to cast a few spells to boot.
 

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