Valavien said:
I said buy a copy instead of being a pirate so they get the money for their work. Considering all the crap they have gone through to get it complete.
Oh, I definitely agree. From what I have seen in video previews over the past few months, however, it shall be very, very much worth it.
I am supportin g them myself for two reasons:
#1: This game is light-years ahead of any other Computer D&D product ever produced. It is the first solid step to playing D&D in a small-party LAN. It may be missing features, but for God's sake, so many people are acting like this game has to 100% duplicate the 3E feel or they will find it useless.
The Bioware business team aren't suckers. I honestly believe there was a more than calculated move in letting Infogrammes become the distributor of this product. Their future of D&D including this product was limited with Interplay. After NWN, that was it for Bioware to have the official D&D license. Under Infogrammes, assuming this relationship continues, they can continue to develop and improve the engine they have developed for this game.
#2: No one should sanely expect for this game to be perfect and include every single feature. It is the first time that an engine of this complexity has been done for D&D. Please, no one claim that Diable or Baldur's Gate 2 are more advanced; that argument realistically doesn't float, when you realize the complexity and flexibility behind this program.
#3: Should this game take off in sales figures, expect to see another game by bioware, one that take this engine to even further heights and capabilities. If the techical leaps at that time are sufficient, it will warrant an entirely new engine, and you should expect to see even more features. If Bioware keeps in good with Infogrammes, and Infogrammes keeps the license, AND scurrilous individuals do not pirate the program to death, then I am confident we will see better and increasing features to make LAN-party computer gaming a viable Role-playing experience. I differ with others such as gary at this point: I believe that CRPG's CAN become true RP experiences once the technology is achieved.
While I do not believe that Neverwinter Nights will replace my weekend gaming, it will be a wonderful alternate way I can roleplay and interact with my friends, and my weekend gaming WAY WELL BE REPLACED by whatever successor follows NWN.