New 3E World...from scratch....

On that note... I would like to work on the various religions of the world. I'm a folklorist and have studied religion and Mythology for some time.

BTW... Which story hour? Wizardru's or Avonshar?
 

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Scorpio said:
The great thing about this is that we can do pretty much everything folks have mentioned- after all, different parts of this world will have different 'histories'. I love Jurgen's premise, he must have had that on his back burner for a while!

Well, I had some similar ideas for quite some time, but I only put it together on Friday evening.

My general process for brainstorming is: I read a lot of books, daydream a lot, write all the ideas down that I get - and when I start laughing like Jinnai from El Hazard when I get a certain idea, I know I have a winner. :D

And the offer of the forum and site is hard to pass up.

If you come up with a good name for the world, I can put up a forum immediately...

In some aspects, there will be obvious similarities to other previous creations, that is inevitable. It is the Standing Challenge to take those aspects and meld them into a New and Unique Game World that will stand apart from the others...

Sort of what Pyramid's Suppressed Transmission column does with real-world history... :D

There is a core History that we will have to agree on...Jurgen laid the groundwork there, in my opinion, we can work off of that, and then spiral off from that. But remember, Consistency is very important, along with cohesiveness-we can't have complete anarchy as far as the general developement of this world...

That's why having a Campaign Editor is so vital. He or she would be the one who works out all the inconsistencies (with input from the community, of course). And if any questions come up, he will have to badger the contributers until they come up with something useful. ;)

Ideally, the Campaign Editor would have some previous experience with writing (like writing articles for d20 Weekly or some other magazine - or at least a campaign of his own with lots of notes). This task requires a lot of time and effort.

No one person should be straddled with undue responsibility or commitment to this project, there should be a core of people who can 'run' the whole thing,a 'council' of sorts, regardless of who has absence to due the 'real world'-jobs, family, military, life in general.

Then maybe we can split the project up (and I can create seperate forums for each subproject).

One split that immediately springs to mind is that between the colonies - all the beings that came from the old world (humans, etc.), and the "natives" - those who had lived there before that (and their ecology, and so on...)


That all said, I think it would be prudent to take this to another venue, if there is agreement here. My vote would be to take Jurgen up on his offer at this time. I would think that a thread here that 'advertises' the project would be a good idea,to get more people involved, and with the URL of the new venue prominent...

You could also all put a link to it in your ENWorld signatures, like I'm doing with Urbis in mine.

Perhaps someone with an artistic inclination can create a banner for it as well, as soon as we come up with a name...

Develop a core History and Geography of the World,

Hmmm. I think I'll have a look at these Random Planet Generation rules in my copy ofGURPS Traveller: First In. Perhaps I can come up with something useful... ;)

>>Decide who will want to 'volunteer' in what areas-for instance, I will volunteer to create ridiculously detailed maps of the whole thing...

I might be able to gather some more ideas about the native ecology...
 

MavrickWeirdo said:
Jürgen Hubert - I love alot of your ideas, but at this point I think we need to keep the "Colony" ideas seperate from the "World" ideas. A colony of Elves would develop differently than a colony of Dwarves, which would develop differently than a colony of Humans, ect

So working out the native ecologies seperately would make a lot of sense - after all, they existed before the colonists came there.

How violently they interact depends on the colony in question... ;)
 

I'll get on the rough maps and that,(of course, anyone else can,too), I could post some simple drafts for everyone's review in the next day or two. (Right after I finish another set of revisions!;)....

Argent is right, the religious pantheon needs to be as complete as the basic core history...and just as consistent.

The Gates need to be like a The Holy Grail/Lost City of Atlantis sort of thing- legendary,rumour, and myth at the same time, virtually inaccessible, location unknown for sure....

Jurgen, just give the word on the Forum,and we're there. Thanks a lot!

Campaign Editors? Any takers?
 

MavrickWeirdo said:
1. He suggested no "native" gods, Colonists will bring their beliefs and their gods with them. (Although Jurgens contradicted his own suggestion with the "Other druids claim to have found a new source of power - they draw their energies not from the plants and animals of home, but from the alien environment of the new world.")


Well, perhaps the power to channel divine magic is inherent to the newcomers (though underdeveloped in most). The natives just can't do it, unless they do some bizarre crossbreeding experiments (think Aliens :D).

2. Psionics/Magic, I prefer: some colonists trained in arcane magic in their previous world, "Natives" train in psionics. Both work in this world. Both are "Spell-Like Abilities"

Yup, let's not use the "Psionics are different" option. That would create too many headaches...
 

Scorpio said:
I'll get on the rough maps and that,(of course, anyone else can,too), I could post some simple drafts for everyone's review in the next day or two. (Right after I finish another set of revisions!;)....

<innocent whistle>

The Gates need to be like a The Holy Grail/Lost City of Atlantis sort of thing- legendary,rumour, and myth at the same time, virtually inaccessible, location unknown for sure....

Not quite that unknown. After all, they or their ancestors went through, didn't they? ;)

Jurgen, just give the word on the Forum,and we're there. Thanks a lot!

I've put it up
here
 
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Argent said:
On that note... I would like to work on the various religions of the world. I'm a folklorist and have studied religion and Mythology for some time.

Sure, do that - but keep in mind that the gods and spirits shouldn't be too active...
 


Ah! But that's the beauty of it!

The spirits are not interested in anything but what they are. It is the will of the Cleric that manifests the abilities.

Take 3 clerics that have the same concept for their domains and "spirit" say Citys. Both have Protection and law
One cleric is Lawful Good and thus the protector of his people.
another is Lawful evil and sees it as his duity to take over cities and add them to his Collection.
The 3rd is lawful neutral and seeks only to subjugate his people and keep intruders out. the same spirit is called upon by all 3 clerics but it is their will that focuses the divine magic. only if there is a major shift in the clerics purpose will the spirit take away their powers. and that's all they can do. there is no Divine intervention as in other games.
 

Just hit me!

With the lack of gods and the spirits so uncareing. there would be a need for the populace to look within for strength. Psionics would be very prevelant because of this. Magery would only be "common" among the magicaly inclined races. (Elves and Gnomes) and their teachings would be kept secret as much as possible. (just think of the advantage they would have over the other races!) Thus Sorcerers would be the first magicians and Wizards coming after once a few sorcerers learn that some people can learn what they do naturaly.
 
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