Plant growth - Well, the easiest way is Transform Plant to make bigger plants (or I suppose Transform Time to make older and thus bigger plants). But this is only temporary. If you want permanently growthed plants, you need to treat it as a magic item, and use a feat to make the spell permanent. You could make one small 5-ft. plot grow to full yield for the cost of 1 MP and 40 XP. Or you could make a plot of land 20-ft. across have permanent growth for 3 MP and 360 XP. Not cheap, but most of the 'world-altering' powers aren't.
Optionally, you could use a version of Create Nature to just create food, but you'd have to eat it before the spell's duration ended, or else it would vanish. Finally, you could just cast Infuse Time day after day to 'hasten' plants so they grow twice as fast.
Anti-magic field - This is a version of the Dispel Magic skill.
Diminish Plants - Just a different version of Transform Plant, only to make things smaller instead of bigger.
Gentle Repose - Heal Nature lets you 'fix' a dead body. Nothing to keep a soul from departing faster.
Any Dead-Reviving spells - Heal spells allow raising the dead.
Instant Death Spells - Sorry, no such thing. I hate them. With a passion. There's no reason hit points should be completely ignored. Transform spells let you turn someone into something nasty, like rock, but when the spell ends, they go back to normal unless you spend XP to make the spell permanent. Instant death spells can be recreated by simply having a high level spell deal lots of damage. It will still be instant death for low-level characters, but heroes have Hit Points to help them resist.
Temporal Stasis - Yes, but it's difficult and expensive.
Clone - Oddly enough, yes, I do have a way to make this work, but your clone won't be as high level as you. There's always the option for a contingency resurrection spell, though.
Disintigrate - Well, if we're talking about the 3.5 version, then yeah, it's just a high-level Evoke Void spell. But there's no instant kills like in 3.0.
Animal Growth/Righteous Might (actually, what if you added a Bolster/Weaken [Creature] spell list?) - Infuse spells handle buffing, but you can also use Transform [Creature] spells.
Conscecrate/Desecrate/Hallow/UnHallow (meh. I don't really care.) - No, not really. You could emulate the undead bolstering effect of Desecrate with Charm Undead, and the 'cut of your access to your god' power with a version of dispel magic. It's not a clear fit though. You could certainly fit such options in under a spell like Abjure Good, though.
And what about all those "can only be fixed by a wish or miracle" effects? - Wish is duplicated with the Craft Permanent Spell feat. It basically lets you spend XP on the spot to make spells permanent, instead of having to create an item that may take weeks.