JohnSnow said:

Lots of powers listed for both of the above. Basically, we have the whole of the Justiciar paragon path now.
We do have the whole Justiciar paragon path. The excerpt of paragon paths on the WotC says a paragon path consists of:
* 11th: Paragon path feature
* 11th: Paragon path action point feature
* 11th: Paragon path encounter power
* 12th: Paragon path utility power
* 16th: Paragon path feature
* 20th: Paragon path daily power
Just Spirit (11th level path feature)
Each ally adjacent to you can reroll one saving throw at the end of his or her turn.
Just action (11th level path feature)
When you spend an action point to take an extra action, each enemy adjacent to you is weakened until the end of its next turn.
Just Radiance Justiciar Attack 11
Encounter * Divine, Implement, Radiant
Standard action Close burst 5
Target: Each enemy marked by you in burst
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier radiant damage, and until the end of your next turn, the target cannot make an attack that does not include you.
Strike Me Instead Justiciar Utility 12
Daily * Divine
Immediate Interrupt Personal
Trigger: An ally within 5 squares of you is attacked
Effect: The attack misses all of your allies it targets, but automatically hits you even if you weren't a target of this attack.
Just Shelter (16th level path feature)
Allies adjacent to you are immune to fear and charm effects and receive a +1 bonus to saving throws.
Challenge the Unjust Justiciar Attack 20
Daily * Divine, Implement, Radiant
Standard action Close burst 10
Target: Each enemy in burst
Attack: Charisma vs. Will
Hit: 3d8 + Charisma modifier radiant damage, and the target is marked until the end of your next turn.
Miss: Half damage, and the target is marked until the end of your next turn.