smokewolf
First Post
I didn't expect it this soon, but we already have fan created additions to the new D20 Modern supplement Magic: The Science and Art of Causing Change http://www.rpgnow.com/product_info.php?products_id=4305&SRC=EnWorld .
Created by John Meyers, this modification to the rules focuses on using Magic in a High Magic World. Namely in a D20 Future game called Elves in Space, you can check it out in the the Downloads section here at Enworld.org. This file includes an updated Effects chart for use in a high magic world.
Click here to download Magic in a High Magic World: http://93gamesstudio.com/html/modules.php?name=Downloads&d_op=getit&lid=23
Click here for more information about Magic: The Science and Art of Causing Change http://www.rpgnow.com/product_info.php?products_id=4305&SRC=EnWorld .
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"When I was a child I spoke as a child I understood as a child I thought as a child; but when I became a man I put away childish things." I Cor. XIII. 11.
OGL and D20 rules for the modern era do not accurately portray modern magical systems. Unfortunately the rules lack the ability to reflect “real world” effects and systems, such as Wicca, Hermetic, Voodoo, etc. The idea that power and ability are level based is contrary to how most modern practitioners would describe the method for advancement and improvement.
But, what would you do, scrap the whole system and try another game [how about The Swing]? For most people the time, money, blood, sweat and tears that they have put into learning D20 Modern make that a non-option. This is where Magic: The Science and Art of Causing Change may help more accurately model “real world” magic and concepts. Magic: The Science and Art of Causing Change fundamentally changes the way magic works in D20 Modern allowing for the ability to play realistic modern magicians.
Magic is the creation of effects. Every effect whether it is created with Vodun or Alchemy is powered by WILL. The method of creation is a way for the magician to connect with their WILL. The method of creation does not affect the outcome. So basically, it does not matter which method a character chooses the effects are all still the same.
As with any 3rd party OGL supplement, the rules presented here are optional and should be used only with the GM’s approval.
Included in Magic: The Science and Art of Causing Change:
New Modern Arcane Character Class
New Feats
Brand New Magic System
New and converted SRD rituals
Philosophy understanding behind the new system
Tons of resources to help you model real world systems
Excel worksheet for creating your rituals
PAGE COUNT: 27 Pages including cover and license.
FORMAT: Portrait, fully bookmarked.
Created by John Meyers, this modification to the rules focuses on using Magic in a High Magic World. Namely in a D20 Future game called Elves in Space, you can check it out in the the Downloads section here at Enworld.org. This file includes an updated Effects chart for use in a high magic world.
Click here to download Magic in a High Magic World: http://93gamesstudio.com/html/modules.php?name=Downloads&d_op=getit&lid=23
Click here for more information about Magic: The Science and Art of Causing Change http://www.rpgnow.com/product_info.php?products_id=4305&SRC=EnWorld .
----------------------------------------------------------------------------------------
"When I was a child I spoke as a child I understood as a child I thought as a child; but when I became a man I put away childish things." I Cor. XIII. 11.
OGL and D20 rules for the modern era do not accurately portray modern magical systems. Unfortunately the rules lack the ability to reflect “real world” effects and systems, such as Wicca, Hermetic, Voodoo, etc. The idea that power and ability are level based is contrary to how most modern practitioners would describe the method for advancement and improvement.
But, what would you do, scrap the whole system and try another game [how about The Swing]? For most people the time, money, blood, sweat and tears that they have put into learning D20 Modern make that a non-option. This is where Magic: The Science and Art of Causing Change may help more accurately model “real world” magic and concepts. Magic: The Science and Art of Causing Change fundamentally changes the way magic works in D20 Modern allowing for the ability to play realistic modern magicians.
Magic is the creation of effects. Every effect whether it is created with Vodun or Alchemy is powered by WILL. The method of creation is a way for the magician to connect with their WILL. The method of creation does not affect the outcome. So basically, it does not matter which method a character chooses the effects are all still the same.
As with any 3rd party OGL supplement, the rules presented here are optional and should be used only with the GM’s approval.
Included in Magic: The Science and Art of Causing Change:
New Modern Arcane Character Class
New Feats
Brand New Magic System
New and converted SRD rituals
Philosophy understanding behind the new system
Tons of resources to help you model real world systems
Excel worksheet for creating your rituals
PAGE COUNT: 27 Pages including cover and license.
FORMAT: Portrait, fully bookmarked.