Bill Slavicsek has posted his latest Ampersand column for those who are DDi members. For those who aren't, a brief summary:
* There will soon be a new statblock format for monsters. It groups powers by action type: Traits, Standard, Minor, Triggered.
* Wednesday night organised play: D&D Encounters starts March 17.
* The first hints of material past the release of the Essentials line - he hints at a new power source - but more of what we've seen and they're trying some new formats/products as well.
The statblock format isn't that different from what we already have; it just makes a couple of minor adjustments that look like they'll very much help us find information when running them at the table. (One thing much appreciated is a clearer breakdown of attack powers into Attack, Hit, Effect and Miss sections).
It's amazing how a couple of little changes make a big difference.
When you add this to the latest errata to the D&D books, it makes me very happy about how D&D is travelling at present. I feel that the designers and developers are keeping a closer eye on the game than ever before, and they're prepared to step in and fix things when they realise they've made a mistake.
Cheers!
* There will soon be a new statblock format for monsters. It groups powers by action type: Traits, Standard, Minor, Triggered.
* Wednesday night organised play: D&D Encounters starts March 17.
* The first hints of material past the release of the Essentials line - he hints at a new power source - but more of what we've seen and they're trying some new formats/products as well.
The statblock format isn't that different from what we already have; it just makes a couple of minor adjustments that look like they'll very much help us find information when running them at the table. (One thing much appreciated is a clearer breakdown of attack powers into Attack, Hit, Effect and Miss sections).
It's amazing how a couple of little changes make a big difference.
When you add this to the latest errata to the D&D books, it makes me very happy about how D&D is travelling at present. I feel that the designers and developers are keeping a closer eye on the game than ever before, and they're prepared to step in and fix things when they realise they've made a mistake.
Cheers!