New Article: Death and Dying

Honestly, though, how often does any character actually get reduced to exactly 0 hp?

Honestly? Practically every single session (below level 12 or so). The last time it happened was this past session. And then it happened the last session I was at and the one before that! It happens all the time for our group.

Maybe our group is the exception that proves the rule.
 

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"Finally, it had to be believable within the heroic-fantasy milieu of D&D. (Believability isn’t the same thing as realism—an error which has ruined more games than I can count.)"
Hearing that from a designer sold me completely, I can now wait peacefully for 4E.
Thank you.
 

I generally have monsters die at 0 hp in my game, too.

I'm curious what the difference between the "use it now" rules and the actual 4e rules are. Obviously they changed it from -1/2 to -1/4. I'm guessing that the roll d20 thing is actually a saving throw every round (fail = worsen, succeed = stay the same, 20 = return to consciousness), with most saving throws requiring a 10 or better to succeed.
 

Interesting. I think the -hp total is far too large to kill someone, but I guess I need to see how attacks scale to really make that call. I like how heals reset you to zero before being applied, but dislike the "on a 20 you get better" rule for stabilization.

A mixed bag, for me.
 

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