Ruin Explorer said:
What sucks, though, is when it's obvious what level an NPC is due to things he's wearing.
Note to self; wear two rings with Nystul's Magic Aura, and pretend to be much more uber.
Corallary; most Realms NPCs will be wearing four glowing rings, confusing matters mightly. Is Elmunchster *really* 45th level, or are some of those rings fakes?
This vaguely reminds me of Michael Reeves Shattered Land setting, in which wizards wore a signature ring on a finger depending on which of the ten ranks of mastery they had attained, and could recognize at a glance where they stood, meeting a new mage. Once one had mastered the tenth rank of magic, the mage could finally take the ring off, as he had transcended the ranking system...
ZombieRoboNinja said:
I find it interesting that everyone is now crying foul that 4e won't be ignoring previous editions ENOUGH.
Same thing happened from 2e to 3e. Half of the respondents said, 'You changed *everything!*' while the other half said, 'You barely changed *anything!*'
The funny thing is, even the people who think these changes didn't go far enough really have to acknowledge what a step forward this is. In 3e, attack bonuses increased with level but AC didn't (unless you were a monk), while magic item bonuses to AC stacked three or four times as high as attack bonuses. Obviously this meant that a magic-heavy game had a completely different balance than a magic-light game. That is GONE in 4e. The absolute worst-case scenario combat rejiggering you might have to do now is funnel some slightly lower-level monsters at the party if you've got no magic items in your campaign.
This is the ideal, IMO. If I want to play a Conan of Cimmeria / Iron Heroes style game with few or no magic items, or a Forgotten Realms-style game where every barkeeper is a 25th level retired adventurer with a keep full of magic items, I should be able to use the same basic classes to do so.
Do I blindly trust the 4E designers to have gotten this blend totally right? Not really. I'll see it when I see it, and make no prejudgements. They've gotten some things very right, they've gotten some things very wrong. Time will tell which one this will be.
I'm not thrilled with the idea of different slots having different 'affinities,' as it seems entirely settings-assumption-specific, but it's not like almost every single item designer (including Monte Cook himself, in his Books of Eldritch Might) didn't end up completely ignoring those DMG body slot-to-item type in 3rd Edition, so I imagine it will be just as easy to house rule into oblivion in 4th edition.