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New article - Elves, Eladrin and Drow. Oh, my!


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Irda Ranger

First Post
catsclaw227 said:
Drow paladins of Lolth. A paladin is not necessarily good anymore.
Yeah, we've known this for a while now. It's one of the reasons I prefer "Herald" to Paladin. The name "Paladin" is fairly strongly associated with law and good (for good reasons). I think a "Herald" is a neutral term that encompasses what the class is about. For instance, if "Herald of Gruumsh" is leading the horde marching on the city, you know you're in for a rough couple days/weeks/months.

catsclaw227 said:
I think an evil Paladin of Lolth sounds like an awesome NPC villian.
well duh! :D
 

HeinorNY

First Post
Irda Ranger said:
Yeah, we've known this for a while now. It's one of the reasons I prefer "Herald" to Paladin. The name "Paladin" is fairly strongly associated with law and good (for good reasons). I think a "Herald" is a neutral term that encompasses what the class is about. For instance, if "Herald of Gruumsh" is leading the horde marching on the city, you know you're in for a rough couple days/weeks/months.
"Champion" is also a good opiton ;)
 

Doug McCrae

Legend
Orius said:
I prefered 3e's fluffless approach to crunch
3e's crunch wasn't fluffless. Druids = Celtic culture, monks = oriental flavour, Eurocentric weapons chart, sci-fi spell names such as telekinesis, spell schools, arcane/divine split, Vancian magic, flashbang magic, certain spells assume the existence of the astral and ethereal planes, many monsters from European myth and folklore.
 

Rechan

Adventurer
Doug McCrae said:
3e's crunch wasn't fluffless. Druids = Celtic culture, monks = oriental flavour, Eurocentric weapons chart, sci-fi spell names such as telekinesis, spell schools, arcane/divine split, Vancian magic, flashbang magic, certain spells assume the existence of the astral and ethereal planes, many monsters from European myth and folklore.
Barbarian = a class with the assumed culture of savage or primitive. Sorcerer magic = draconic ancestry.
 

Knight Otu

First Post
Plane Sailing said:
From the article it seems that

Elves +2 Dex, +2 Wis (as we know)

Eladrin +2 Dex, +2 Int

Drow +2 Dex, +2 Cha (from the comments about their "presence")
Surely that means that there will be two more elfkin, waiting in the weeds - one for Strength, and one for Constitution. :p

Regarding the Drow as characters bit, I get the impression that the MM will give drow a player race write-up, but not any of the fancy stuff that the featured races get, such as racial feats, racial class powers, racial paragon paths, and the like.
 

erf_beto

First Post
I liked the fluff.

Also, have you noticed the bit about noble eladrin and their loyalty stuff? I've been wondering wheter a character can make a pact with a powerfull eladrin noble to become a warlock. This would be the fey pact, of course, and would probably work really well for a party of NOT-evil characters...

Warlock. Not. Evil. I like it :D
 



Orius

Legend
Simia Saturnalia said:
Except that D&D has often supported many many homebrews that look like Greyhawk , perhaps one of the reasons why it's the biggest RPG. That's where the complaint is, DMs want to use their own worlds that look like Greyhawk , not WotC's world, and now they have to house-rule extensively instead of the non-Greyhawk DMs.

All bolded text added by myself, but I believe that's a little closer to accurate.

You know, I used to sneer a bit at the cranky old grognards, but I'm beginning to feel a bit more sympathetic towards them.

Some of the ideas are good, but there's far too much implied setting for my taste. Maybe there's more "non-Greyhawk" DMs out there than people ripping of Gary's old game, but that doesn't mean they're people who want to play the very strongly implied setting of 4e either.
 

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