CaptainRPG
First Post
I'm introduce a brand set of attributes for d20 systems. If all goes well, I'll introduce more parts as time goes on.
The effect of Attributes
Attribute increase your effectiveness in battle is gain through. As you level up, your attributes increased. Some attribute increase more than other depending on your title. Boost to your attributes increase your performance in battle. Attributes with a score at level 10, contribute nothing. If an attribute falls below 10 then big weapons take a -10 penalty towards damage, attack bonuses, health bonus and. If Attribute falls to 5 to 1, small weapons take -10 AB and Damage
What is Combat and how does it affect me?
No matter how tall or small an opponent is having a combat prowess allows you to be overcome your opponent with your expertise and exposing their weak point. Combat attribute adds more chance to strike with your chosen weapon and adds points to your attack base.
Attack Bonus & Strikes
Abbreviation: AB/STK
Formula: Add +3 Attack Bonuses and 1 additional Strike to for every 10 Combat points added.
Attack Bonuses is added during attack rolls for melee and range weapons when rolling against an opponent AR. Attack Bonus is unique to each class per level and you can gain an additional +3 points of AB with every 6 points of Combat points gained. A character can get another chance to strike at their opponent in the same round every 10 points they get towards their Combat score. On a normal melee weapon, you can get as many 3 strikes, but with an enchanted weapon or spell enchantment place on the weapon, the character can do additional strikes.
For more details on how much AB a profession gets per level then refer to the Profession Section.
What is Skill and how does it affect me?
Being able to fight on the battlefield is one thing, but being elite is another. An elite warrior can inflict more physical problems than just damage to his opponent. Skill increases the DC of Attribute Conditions and the effectiveness of skills that Attribute conditions you can inflict with range and melee attacks. It also increases your counter-attack chances for reduce damage.
Physical Conditions
Abbreviation: None
Formula: +1 DC to Attribute Conditions every 2 Skill points added.
Your Skill score build up DC for Attribute Conditions when versus Save checks. Physical Conditions are inflictions such as bleed/poison, snares and fatigue, which reduce your character’s attributes.
Attack Damage
Abbreviation: ATK
Formula: Add +1 ATK to for every 2 Skill points added.
Attack damage is applied when every a character uses use a Melee Strike, Range Shot or Technological attacks. Every 2 point of Skill contributes to +1 physical damage.
What is Endurance and how does it affect me?
When in combat, you have to be able to stand on your own two feet for however long as possible. A poorly out of shaped man will have less stamina and can easily be hurt where as a well-built athletic man can go on for hours and has quite a threshold. Endurance increases your health gauge, increases your defense and increase chance for a physical condition to end prematurely.
Health Bonus
Abbreviation: None
Formula: +2 Endurance equals +1 Health Bonus x Character Level + Health Base
Each point of Endurance is multiplied with the level and added +1 your health Base. Endurance does not increase how much health you gain for your health base per level, but adds onto the health already there.
Armor Resistance
Abbreviation: AR
Formula: +1 to Armor Resistance for every 4 Endurance point.
Your Armor Resistance (AR) is ability to reduce damage when hit. You have an AR base of 10 and it with every 4 points o Endurance or every new (or stronger) piece of armor you gain or made. Your Armor Resistance (AR) is ability to reduce damage when hit. You have an AR base of 10 and it with every 4 points o Endurance or every new (or stronger) piece of armor you gain or made.
Recovery
Abbreviation: Rec.
Formula: +1 bonus to Recovery for every 3 Endurance points added.
In order to stop “Physical Conditions” from melee or range weapons skills, the targeted character or creature has to roll a 1d20 + Recovery save. If the save is successful, the player will be not inflicted. Recovery is influenced by Endurance and it helps a character recover from attribute condition. In some ways it’s similar to the function of AR vs. AB. Points are added to Recovery every 3 points after 10 on Endurance.
What is Insight and how does it affect me?
A hunter in the woods requires knowledge about the area in order to prepare for the dangerous ahead. Depending on how much knowledge the hunter has will determined how prepared the hunter will be. It also increases chances of counter-attacking and blocking chances for reduce damage.
Counter-Tactics
Abbreviation: CTR
Formula: +1 to Counter-Tactics for every 4 Insight points added.
Counter Tactics are feats that allow a character to go on the offensive after a Defense method is used. In order to get a counter tactic, you must have a Defense Method that corresponds with the counter-tactic and shield or weapon that is required, unless you’re dodging. After a defense method is used, the character on the defense has to make an Attack Roll based on Insight Bonus + d20 roll in order to counter attack while the opponent on the offensive has to make a Skill Roll + d20. If the character on the defense, wins he can do one of the following: Shield Tackle causing the enemy to be stun for one round if blocked; Disarm the opponent on a success parry; and Counter-Attack on a dodge.
Attribute Conditions
Abbreviation: None
Formula: +1 DC to Attribute Conditions every 2 Skill points added.
Your Skill score build up DC for Attribute Conditions when versus Save checks. Attribute Conditions are inflictions such as immobilized, snares and fatigue, which reduce your character’s attributes.
Wisdom
Abbreviation: Ref.
Formula: +1 to Reflex for every 3 Insight points added.
In order to avoid “Negative,” conditions, the targeted character or creature has to roll a 1d20 + Wisdom saves. If the save is successful against the trap or damage, the player will not be harmed. Meanwhile, there is no successful roll against Technological damaging attacks, but the damage done is reduced based proximity of the save, similar to the function of AR vs. AB. If the Wisdom is over the damage then the technological attack does no damage.
What is Aura and how does it affect me?
While some don’t rely on it, have a good spiritual side can help you see your way through situations. Possessing extra energy for activity or being able to meditate in a disruptive atmosphere is signs of a person tapping into their hidden potential. Aura increases your damage with spells, effectiveness with magic conditions through spells & magical items and your resistances to them.
Entropy & Charges
Abbreviation: None
Formula: +1 Entropy for every 2 Aura point added.
Entropy is a psionic or magic ability to effects chain reactions within the environment or a person’s ability to get maximum efficiency from elemental based weapons. (Ex: Fire sword) Whenever using magic, psionic or elemental attacks, Entropy damage is applied. Every 2 points of Aura causes an additional +1 damage from that particular element. Also the bigger your Aura score, the more charges you’ll have when using psionics, magic and elements.
Negative Conditions
Abbreviation: None
Formula: +1 DC to Negative Conditions every 2 Skill points added.
Your Aura score build up DC for Negative Conditions when versus Save checks. Negative conditions are inflictions such as weakened, confused and charmed, which reduces your character’s attributes.
Resistance
Abbreviation: Res.
Formula: +1 to Resistance for every 3 Insight points added.
In order to stop “Negative Conditions” and reduce damage from psychic/magic/elemental energy, the targeted character or creature has to roll a 1d20 + Resistance saves. If the save is successful against the Negative condition, the player will not be inflicted. Meanwhile, there is no successful roll against entropy attacks, but the damage done is reduced based proximity of the save, similar to the function of AR vs. AB. If the Resistance is over the spell then the spell does no damage. Resistance is influenced by Aura and it helps a character resist a magical attack or reduce the damage when failed. Points are added to Resistance every 3 points after 10 on Aura.
In my next part I'll talk about three types of conditions mentioned here.
The effect of Attributes
Attribute increase your effectiveness in battle is gain through. As you level up, your attributes increased. Some attribute increase more than other depending on your title. Boost to your attributes increase your performance in battle. Attributes with a score at level 10, contribute nothing. If an attribute falls below 10 then big weapons take a -10 penalty towards damage, attack bonuses, health bonus and. If Attribute falls to 5 to 1, small weapons take -10 AB and Damage
What is Combat and how does it affect me?
No matter how tall or small an opponent is having a combat prowess allows you to be overcome your opponent with your expertise and exposing their weak point. Combat attribute adds more chance to strike with your chosen weapon and adds points to your attack base.
Attack Bonus & Strikes
Abbreviation: AB/STK
Formula: Add +3 Attack Bonuses and 1 additional Strike to for every 10 Combat points added.
Attack Bonuses is added during attack rolls for melee and range weapons when rolling against an opponent AR. Attack Bonus is unique to each class per level and you can gain an additional +3 points of AB with every 6 points of Combat points gained. A character can get another chance to strike at their opponent in the same round every 10 points they get towards their Combat score. On a normal melee weapon, you can get as many 3 strikes, but with an enchanted weapon or spell enchantment place on the weapon, the character can do additional strikes.
For more details on how much AB a profession gets per level then refer to the Profession Section.
What is Skill and how does it affect me?
Being able to fight on the battlefield is one thing, but being elite is another. An elite warrior can inflict more physical problems than just damage to his opponent. Skill increases the DC of Attribute Conditions and the effectiveness of skills that Attribute conditions you can inflict with range and melee attacks. It also increases your counter-attack chances for reduce damage.
Physical Conditions
Abbreviation: None
Formula: +1 DC to Attribute Conditions every 2 Skill points added.
Your Skill score build up DC for Attribute Conditions when versus Save checks. Physical Conditions are inflictions such as bleed/poison, snares and fatigue, which reduce your character’s attributes.
Attack Damage
Abbreviation: ATK
Formula: Add +1 ATK to for every 2 Skill points added.
Attack damage is applied when every a character uses use a Melee Strike, Range Shot or Technological attacks. Every 2 point of Skill contributes to +1 physical damage.
What is Endurance and how does it affect me?
When in combat, you have to be able to stand on your own two feet for however long as possible. A poorly out of shaped man will have less stamina and can easily be hurt where as a well-built athletic man can go on for hours and has quite a threshold. Endurance increases your health gauge, increases your defense and increase chance for a physical condition to end prematurely.
Health Bonus
Abbreviation: None
Formula: +2 Endurance equals +1 Health Bonus x Character Level + Health Base
Each point of Endurance is multiplied with the level and added +1 your health Base. Endurance does not increase how much health you gain for your health base per level, but adds onto the health already there.
Armor Resistance
Abbreviation: AR
Formula: +1 to Armor Resistance for every 4 Endurance point.
Your Armor Resistance (AR) is ability to reduce damage when hit. You have an AR base of 10 and it with every 4 points o Endurance or every new (or stronger) piece of armor you gain or made. Your Armor Resistance (AR) is ability to reduce damage when hit. You have an AR base of 10 and it with every 4 points o Endurance or every new (or stronger) piece of armor you gain or made.
Recovery
Abbreviation: Rec.
Formula: +1 bonus to Recovery for every 3 Endurance points added.
In order to stop “Physical Conditions” from melee or range weapons skills, the targeted character or creature has to roll a 1d20 + Recovery save. If the save is successful, the player will be not inflicted. Recovery is influenced by Endurance and it helps a character recover from attribute condition. In some ways it’s similar to the function of AR vs. AB. Points are added to Recovery every 3 points after 10 on Endurance.
What is Insight and how does it affect me?
A hunter in the woods requires knowledge about the area in order to prepare for the dangerous ahead. Depending on how much knowledge the hunter has will determined how prepared the hunter will be. It also increases chances of counter-attacking and blocking chances for reduce damage.
Counter-Tactics
Abbreviation: CTR
Formula: +1 to Counter-Tactics for every 4 Insight points added.
Counter Tactics are feats that allow a character to go on the offensive after a Defense method is used. In order to get a counter tactic, you must have a Defense Method that corresponds with the counter-tactic and shield or weapon that is required, unless you’re dodging. After a defense method is used, the character on the defense has to make an Attack Roll based on Insight Bonus + d20 roll in order to counter attack while the opponent on the offensive has to make a Skill Roll + d20. If the character on the defense, wins he can do one of the following: Shield Tackle causing the enemy to be stun for one round if blocked; Disarm the opponent on a success parry; and Counter-Attack on a dodge.
Attribute Conditions
Abbreviation: None
Formula: +1 DC to Attribute Conditions every 2 Skill points added.
Your Skill score build up DC for Attribute Conditions when versus Save checks. Attribute Conditions are inflictions such as immobilized, snares and fatigue, which reduce your character’s attributes.
Wisdom
Abbreviation: Ref.
Formula: +1 to Reflex for every 3 Insight points added.
In order to avoid “Negative,” conditions, the targeted character or creature has to roll a 1d20 + Wisdom saves. If the save is successful against the trap or damage, the player will not be harmed. Meanwhile, there is no successful roll against Technological damaging attacks, but the damage done is reduced based proximity of the save, similar to the function of AR vs. AB. If the Wisdom is over the damage then the technological attack does no damage.
What is Aura and how does it affect me?
While some don’t rely on it, have a good spiritual side can help you see your way through situations. Possessing extra energy for activity or being able to meditate in a disruptive atmosphere is signs of a person tapping into their hidden potential. Aura increases your damage with spells, effectiveness with magic conditions through spells & magical items and your resistances to them.
Entropy & Charges
Abbreviation: None
Formula: +1 Entropy for every 2 Aura point added.
Entropy is a psionic or magic ability to effects chain reactions within the environment or a person’s ability to get maximum efficiency from elemental based weapons. (Ex: Fire sword) Whenever using magic, psionic or elemental attacks, Entropy damage is applied. Every 2 points of Aura causes an additional +1 damage from that particular element. Also the bigger your Aura score, the more charges you’ll have when using psionics, magic and elements.
Negative Conditions
Abbreviation: None
Formula: +1 DC to Negative Conditions every 2 Skill points added.
Your Aura score build up DC for Negative Conditions when versus Save checks. Negative conditions are inflictions such as weakened, confused and charmed, which reduces your character’s attributes.
Resistance
Abbreviation: Res.
Formula: +1 to Resistance for every 3 Insight points added.
In order to stop “Negative Conditions” and reduce damage from psychic/magic/elemental energy, the targeted character or creature has to roll a 1d20 + Resistance saves. If the save is successful against the Negative condition, the player will not be inflicted. Meanwhile, there is no successful roll against entropy attacks, but the damage done is reduced based proximity of the save, similar to the function of AR vs. AB. If the Resistance is over the spell then the spell does no damage. Resistance is influenced by Aura and it helps a character resist a magical attack or reduce the damage when failed. Points are added to Resistance every 3 points after 10 on Aura.
In my next part I'll talk about three types of conditions mentioned here.