drnuncheon
Explorer
hong said:The whole thing with the "leader" role was just an example of what such a knight might contribute to an adventuring party, beyond just bashing monsters with a sword or getting up the thief's nose.
I guess what I'm saying is that, if one were going to have a "leader" class, I would rather not have it attached to the knight archetype, or the archer archetype, or even the fighter archetype, because it's really not part of those archetypes. The farther you get from the core of the archetype, the less useful the class is as a core class - this is the reason why a lot of people have problems with the ranger. It's got abilities (ambi, 2wf) that are, if not at odds with the core archetype (woodsman warrior), at least not readily identifiable as part of it.
My beef with a lot of the new core classes is that if the role can be filled by an existing core class, the designer has to make it 'special'. So we get a knight or an archer or a swashbuckler or a mercenary or whatever with a lot of cool abilities, and soon there is no reason to actually play a fighter - even though the fighter was designed to let you be any of those things if that's what you chose. And because of all the 'cool abilities' that the new core classes have, you begin to see power creep.
I'm all for classes that fill archetypes that can't be done well with the existing classes. Some of the stuff in the Path Of books comes to mind - the Outdoorsman from Path of the Sword handles a woodsman-warrior in a non-spellcasting, non-dual-wielding way.
So, to sum up, I think tacking leadership onto a single archetype is a mistake. It annoys people who want to play that archetype without the leadership ability, and it annoys people who want the leadership ability without the baggage of the other archetype. Further, I don't think 'leader' is a strong enough archetype to stand on its own - it needs to be added to something else. Between that, and the necessity of experience to be a good leader, I think it'd be better as a prestige class.
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