New base classes for D&D coming--what could they be?


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"In addition to these features, this handbook gives expanded rules for three-dimensional, head-to-head miniatures play for both skirmish and mass battle conflicts and is instantly usable with the new D&D miniatures product line. "

I think that's the key, there - aerial and undersea movement and combat. What sorts of classes might be created for such environments?
 

My guess.
Animal Rider. A horseman (with variations for light cavalry, heavy, bow etc). Or change the animal they're riding and ride a giant owl, or something underwater. Mounted combat and archery become class features.
Soldier. Start as a grunt and levels equate to promotions. Gains class skills in tactics, and the like.
-cpd
 

Tiefling said:


Seems kind of odd to me that you would say what magic SHOULD be. Magic should be whatever the DM and players want it to be. Why do you think that your way is how it should be?

Edit: While I quoted Mercule I ask the same thing of Zaruthustran.

Hey, it's just my opinion. Probably shouldn't have mentioned my personal preferences :)

Anyway, I'm seeing a lot of suggestions for "new" core classes that are already covered. Example: "Archer". That's just a Fighter that's focused on archery feats. Or, in 3.5: a Ranger. Sigh.

What *core* classes are missing? What archetypes aren't already covered?

"combat guy" = fighter, and monk, ranger, barbarian, paladin for different flavors
"blessed knight" = paladin
"berserker" = barbarian
"sneaky guy" = rogue
"magic guy" = sorceror, wizard, cleric, druid
"crusader" = cleric, pal, even fighter or ranger
"face man" = rogue or bard
"nature guy" = barb, rang, druid
"ninja guy" = monk

Which leaves... what?

Hmm... maybe by thinking of the A-team, a classic and well-known party, we can figure it out.

BA = barbarian/combat guy. That's covered.
Face = diplomacy guy. That's covered.
Murdock = mechanic guy. Hmmm.. might be something here. Rogue? Wizard? No core class really explicitly focuses on machines. Although, all core classes have Craft.
Hannibal = leader guy. This is missing.

Based on this scientific analysis, I think the new core classes might have something to do with Leadership and mechanics. Maybe a "Commander" class.

But, golly, sure seems like "Commander" would work better as a PrC.

-z
 

Oni said:
Hurm....this is seems like kind of an oddball book to me. Why new PrC's and coreclasses for a book on miniture combat. I guess that means they will be focused on miniture combat, which seems kind of odd for a PrC. Or maybe it's to beef up the book so it will sell more and they don't really have much to do with the new mini rules.

Anywho.

Zaruthustran,

Totally unrelated, how and why would you make the wizard a PrC. Paladin I can understand, but the wizard is pretty basic to dnd.

Oh, BTW I did a pic of Jonah, it's posted over in my art thread.
Sounds like they are taking the GW approach and basing the power of the character upon the miniature. next we will see a WYSIWYG approach where if you don't; have the right miniature then you can;t have the equipment :)
Ken
 

Zaruthustran said:

Murdock = mechanic guy. Hmmm.. might be something here. Rogue? Wizard? No core class really explicitly focuses on machines. Although, all core classes have Craft.

The fantasy equivalent of the modern mechanic/engineer is the wizard. He serves the utility and enabler roles. There's that old quote which states that sufficiently advanced technology is indistinguishable from magic to those who don't understand it...

P.S. Don't get the thread closed. Cut the politics!
 

Note: I split off a few inappropriate posts and stored the resulting, new thread elsewhere.
 
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Obviosly they're not seeing reality through the same eyes as me...

About half my d20 collection is full of new base classes.


Want to know what they might be modelled off of?

Look at AEG's Mercenaries, any one of the 3001 Shaman books, or 2012 Witch books, look at about half of the magic books out there, look at sovereign stone, look at the book monte cook is working on, and so on...


But new classes that are based around miniatures? That seems odd... What concept could possibly be tied to being represented through miniatures? Or will these classes have no actual relation to the subject matter of the book they appear in?
 

I want to see some kind of Noble/Aristocrat base class, instead of the watered-down NPC class. Bonus feats related to duelling style combat and social skill feats, medium BAB, and a decent skillset.
 


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