New Cantrips

Technik4

First Post
This is a thread to throw out some new cantrips. I'm focusing on utility mostly, so if you have one (or get inspired) post it! No need for 1d3 elemental damage variants, but otherwise new or interesting cantrips need apply.

Sketch
Conjuration (Creation)
Level: Sor/Wiz 0
Components: V, S, F
Casting Time: 1 full-round action
Effect: 1 piece of paper, 9 in. by 11 in.
Duration: 1 hour

This spell creates 1 piece of parchment with whatever the caster wishes to write on it. If this paper is used to make a Forgery, he must make a Forgery check at -2 because the paper feels odd to the touch. This paper can be cut, folded, or balled and it will exist for the full hour (so it can be used to make a paper trail out of a dungeon, as a paper airplane, or as a wad to throw at someone).

Focus: Something to write with.

[This spell was designed by an artistic sorcerer who had too many ideas to jot down and would often be away from his easel. He would sketch something he wished to paint when he woke up, then take it downstairs and paint it later. Since this was one of his first manifestations of sorcery, he didn't realise he was actually creating paper for quite some time...]

Technik
 

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Here's my little contribution.

Dirt Ward
Abjuration [Earth/Stone]
Level: Bard 0, Cleric 0, Druid 0, Ranger 1, Sorcerer 0, Wizard 0
Components: V, S
Casting Time: 1 minute
Range: Touch
Target: Creature or object touched
Duration: 1 hour
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This simple cantrip or orison is used often to keep people or items tidy, and it affects one touched creature or object with each casting. The effect lasts for 1 hour, and if the target is a creature, it also affects any items they wear and any items they hold, but only items which are overall smaller individually than the creature (not by size category, but by actual dimensions and the space taken up). The subject or subjects of this spell do not gather dust or other particles, while mud, sand, dirt, soil, dust, and other such particles or substances will slough off the subject or subjects without sticking. Thus, the subject or subjects cannot get dirty, nor soaked by mud, but Dirt Ward does not prevent actual liquids or oozes from soaking or sticking to the recipients of this spell. However, any oozes which are composed primarily of earthen matter (as opposed to liquid or organic matter) will slough off without sticking.
Also, Dirt Ward prevents the eyes, ears, noses, and mouthes of the subject or subjects from coming into direct contact with any particles or substances that would be warded off by this spell, such that the recipient or recipients cannot be blinded, deafened, or otherwise sensory impaired merely by exposure to dust, sand, dirt, mud, and so on, nor can they inhale or choke upon such particles or substances. Even in a terrible sandstorm, the subject can escape cleanly and without any need to wipe off or rub sand out of their clothes or off their face, though the swirling sands would still impair their vision just as normal (the character merely wouldn't get any particles in their eyes). Dirt Ward does not prevent any damage from such particles or substances, however.

 

Here's a little divination favored by gnome and dwarven spellcasters.

Identify Mineral and Stone
Divination
Level: Brd 0, Clr (having Stone or Earth domains) 0, Drd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 minute
Targets: 5 pieces of mineral or 10 cu. ft. of stone
Saving Throw: None
Spell Resistance: No

This spell will correctly identify by name any of its targets (for instance, if cast on 5 gems it will reveal their type or if cast on an area of stone it will reveal the type of stone). Appraise or Stonecunning checks used up to 1 minute after this spell is cast get a +2 insight bonus.

By the by, Im much in favor of making slightly more powerful cantrips which are hampered by longer casting times.

Technik
 

Fire Snap
Conjuration (Creation) [Fire]
Level: Brd 0, Clr (Fire domain) 0, Drd 0, Sor/Wiz 0
Components: S
Casting Time: Free Action
Target: Index Finger
Saving Throw: None
Spell Resistance: No

The caster snaps their thumb and middle finger together and a small flame springs to life from their index finger. This spell is usually used for casters that like to light their cigars and pipes this way.
 

Frukathka said:
Fire Snap
Conjuration (Creation) [Fire]
Level: Brd 0, Clr (Fire domain) 0, Drd 0, Sor/Wiz 0
Components: S
Casting Time: Free Action
Target: Index Finger
Saving Throw: None
Spell Resistance: No

The caster snaps their thumb and middle finger together and a small flame springs to life from their index finger. This spell is usually used for casters that like to light their cigars and pipes this way.

I guess I always assumed you could use Prestidigitation for this sort of effect. It doesn't have a significant combat affects, but it lets you do some cool NCBT things.
 

NCBT?

Anyways I have an idea for cantrip level spells, Minor elemental effects. Lets you cape blow in the wind, produce thin mist at your feet, fire snap like things. Themantics only. Ihaven't state it up yets.
 

lol. Alot of this stuff can be done by the impossible to say cantrip, but it's neat to see what can be done with the Predisdigigoochie thing. lol
 

what the haeck is NCBT?

I'm aware that this is a cantrip thread, but I wanted to have clerics and druids to have access to Fire Snap as well. So it is a cantrip and an orison.
 

I'm guessing it is somehow Non-ComBaT (NCBT).

I wrote a few 0-levels that went into Magic of Rokugan and School of Illuson. A good cantrip isn't exactly trivial to come up wit, as Pres-ti-digi-tation (;)) covers a lot of non-mechanical stuff. One of my favorite third party one's was a sort of nasty static electric zap that gave the target a chance of droping held items due to the resulting spasm. One-shot, tiny, flavorful, and comparable to things like daze.
 

Watch the second series of Brainiac on sky one if you can. Have electric going through you makes you a) clench hands, and b) throw drink in your own face.

But that should still make the weapon unusable.
 
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