I think there's a good chance that you can toggle the flavor text off, since the current Character Builder does it.Considering that this is the same company that bases its livelihood on a card game, I'm a bit surprised they didn't spring for some fancier textures, to liven things up. Maybe offer the above as the standard version (and even better, have a low-ink version), but then also bust out an optional high-texture mode, with some stuff like these cards' borders:
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I'd say keep the existing colors (green, red, black), and then have different textures based on power source (martial, arcane, divine, primal, psionic). It would be a nice subtle bit of flavor.
And yes, please let us toggle the powers' flavor text off. That's one part I don't need on my cards.
Ooh, and maybe later for yet more added functionality, let us edit the power names.
Considering that this is the same company that bases its livelihood on a card game, I'm a bit surprised they didn't spring for some fancier textures, to liven things up. Maybe offer the above as the standard version (and even better, have a low-ink version), but then also bust out an optional high-texture mode,
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I'd say keep the existing colors (green, red, black), and then have different textures based on power source (martial, arcane, divine, primal, psionic). It would be a nice subtle bit of flavor.
And yes, please let us toggle the powers' flavor text off. That's one part I don't need on my cards.
Ooh, and maybe later for yet more added functionality, let us edit the power names.
Looks like I'll be keeping with my current practice of "Build in the CB, then make an actual usable character sheet myself by hand".
If I have to plug in values for the variables for a power when I read it, that slows down play. Don't tell me "1d10+ Cha modifier (+4) damage". Just tell me the info I need at the table: "1d10+6". Yeah, it has to computed values at the top of the card. But why are they up there instead of in the power's text when it references those values?
Cards seem a little on in the maths department.
Chaos Bolt says it Cha vs Will and that the Damage is 1d10+ Cha modifier.
The Cha modifier is listed as +4, the attack line at the top says
Staff Implement +4 vs., 1d10+6 damage
So it doesn't tell you what the attack is against and has added +2 from somewhere to the damage total.
Then Enscorcelled Blade doesn't even seem to have a calculated attack line at the top at all. So seems to lack a bit of functionality.
Whirlwind at least tells you what you are attacking but still has the +2 damage from some unknown location (I guess a feat perhaps?).