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New character creation/Game of death!

as seasong said, I forgot today was a holiday, I will answer all questions today, if you send them to my alternate email ljalbert at peoplepc dot com

or tomorrow if you send to the other one.
 

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subraces are like anything else in the MM, up for review, email me what you want to use.

as far as other races, some have been ok'd, but I don't want to give a list, i want you to know as little about each other as possible.
 

I am so freaking enraged right now.

I spent probably 5 hours today typing up my character. I was typing it as an email directly in yahoo. Yahoo ate it. I will have to do it all over! Argh! You can just imagine all the words I'm saying that I can't post here!
 

lots of good questions out there, I'm working through them as quickly as I can.

here are 2 general rulings I wanted everyone to be aware of.

if you take quick draw you can draw anything as a free action, to a limit of 3 a round.

energy type weapons will be considered activated at the beginning.
 



Are there any rules in the game for things like, a cap to the height of the arena in which it's fought?
Length of time that passes before participants must interact with each other?
Pre-start information regarding opponent, opportunity to spend "winnings" or something to tailor items to them?
Will the tactics of over fights be open to the public in logs? (you know that people will be talking, and this presents a dramatic advantage to those with lots of friends in the community)
Various other "ring rules?'

I'm just seeing a lot of Improved Invisibility sorcerors raining hellfire from the stratosphere, and even more people just dropping dead on the 4th round when fighting off Assassin characters.

That said, all these questions are intended to be neutral- i'm not going to make a character or anything- but I would like to see how the fights go, preferably round by round.. and I would like to not just see fighters with potions of healing and resist elements vs flying wizards of BLAT... and everyone with goggles of see invisibility. :/
 

ceiling is 150' high. There is no set rules regarding how long a character has to interact.

THe only pre-fight info you will have is what god the other player is fighting for.

there are no winnings. Custom items are allowed, but will be closely scrutinized.

all players will be able to see the other fights, but from a game, not a meta game perspective. example, if someone sends me a move, "barbarian x uses power attack +5 to smite little wizard man"

the response might say, "with a mighty swing, the barbarian connects solidly with his greataxe on his swing, however, the force he put into it makes his attempt to bring the axe back around for another blow unsuccessful"



both of those situations means no one has the ability to see invisible stuff, which would be pretty foolish for one of these.
 

It will be pretty freaking obvious what my character is. She isn't what you'd call "subtle". Not even if you were really, really drunk and blind in one eye. Although that might make her a bit easier to look at.
 

seasong said:
It will be pretty freaking obvious what my character is. She isn't what you'd call "subtle". Not even if you were really, really drunk and blind in one eye. Although that might make her a bit easier to look at.


subtetly is overrated, especially in the face of a +342 strength something with a greataxe.....
 

Into the Woods

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