SolosAddie
Explorer
Now, some of my math may be a bit off. please let me know or any thoughts on spell, skill or feat selection starting out or as the character levels would be much appreciated.
Thanks
Half-orc Druid 1
Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +7
DEFENSE
AC 16, touch 11, flat-footed 14
(armor +4, Dex +2, dodge +1)
hp 11 (1d8+3)
Fort +4, Ref +1, Will +5
OFFENSE
Spd 30 ft.
Melee falchion +3 (2d6+3, 18-20/x2)
Ranged sling +1 (1d4+3, 20/x2)
Space 5 ft.; Reach 5 ft.
Typical Spells Prepared (CL 1st, touch +3, ranged touch +1, concentration +4):
1st – cure light wounds, produce flame
0 – detect magic, create water, stabilize
STATISTICS
Str 16 (+3), Dex 14 (+2), Con 14 (+2), Int 13 (+1), Wis 17 (+3), Cha 13 (+1)
Base Atk +0; CMB +3; CMD 14
Feats dodge
Skills Heal +7 (+9 with kit), Knowledge (nature) +6, Perception +7, Survival +12; armor check penalty -5
Languages Common, Druidic, Orc
SQ nature bond (companion), nature sense, orc ferocity, wild empathy +0 (-4 magical beasts)
Combat Gear none; Other Gear falchion, sling and 10 bullets, hide armor, backpack, belt pouch, spell component pouch, holly and mistletoe, healer’s kit (10 uses), bedroll, hemp rope (50 ft.), flint and steel, rations (10), waterskin, 48 gp, 8 sp
Thanks
Half-orc Druid 1
Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +7
DEFENSE
AC 16, touch 11, flat-footed 14
(armor +4, Dex +2, dodge +1)
hp 11 (1d8+3)
Fort +4, Ref +1, Will +5
OFFENSE
Spd 30 ft.
Melee falchion +3 (2d6+3, 18-20/x2)
Ranged sling +1 (1d4+3, 20/x2)
Space 5 ft.; Reach 5 ft.
Typical Spells Prepared (CL 1st, touch +3, ranged touch +1, concentration +4):
1st – cure light wounds, produce flame
0 – detect magic, create water, stabilize
STATISTICS
Str 16 (+3), Dex 14 (+2), Con 14 (+2), Int 13 (+1), Wis 17 (+3), Cha 13 (+1)
Base Atk +0; CMB +3; CMD 14
Feats dodge
Skills Heal +7 (+9 with kit), Knowledge (nature) +6, Perception +7, Survival +12; armor check penalty -5
Languages Common, Druidic, Orc
SQ nature bond (companion), nature sense, orc ferocity, wild empathy +0 (-4 magical beasts)
Combat Gear none; Other Gear falchion, sling and 10 bullets, hide armor, backpack, belt pouch, spell component pouch, holly and mistletoe, healer’s kit (10 uses), bedroll, hemp rope (50 ft.), flint and steel, rations (10), waterskin, 48 gp, 8 sp