New Chris Perkins podcast up on Gaming Steve

Ugh... How much of D&D insider is going to have to be purchased separately? I don't mind having to buy the books, I don't mind having to pay the activation fee, I don't mind having to pay the monthly subscription fee. But according to the podcast I'll have to buy each and every mini for every monster I want to use in on the digital gaming table, and it was implied that it'll be a randomized collectible pack as well?

In real life when you play on the table it's more acceptable to use your imagination about minis that don't really match up to what the encounter is. Everyone is making assumptions, the minis you have will probably not match up to the PCs, you are there in person and abstracting it, chances are you're a little tipsy on .... mountain dew. Me I use my extensive collection of legos.

But digital medium doesn't encourage that kind of abstraction. It's already on the screen. The player characters (according to the podcast) will have minis that look exactly like they want their pcs to look like, down to the pose, to the facial expression even. And the gnolls they'll be fighting will be COUNTERS? Will I have a limited amount of minis that I can use? Will half my gnolls be represented by kobolds, and the other half by orc minis, and the ogre leading them will be a token?

BAH! Why am I paying a subscription then? It's not like I can just make do with my legos if I refuse to buy the random packs of digital content that are essentially without cost to reprint. I could understand (slightly) if this was the Minis game, where collecting out your warband was a balancing aspect of the game. But now I feel like I'm going to have pay five times the cost of each Monster Manual to just make it usable at the digital table.

If wizards is going to force us to buy the digital representations of the monsters from the books that we've already bought and unlocked I hope they will give us the option to buy the entirety of the book with one purchase and allow us to use as many copies of each miniature on the table and not try to recreate their real world minis model online. I was really looking forward to the online features, but this suddenly makes me nervous about the amount of money it would take to make it viable.

Drat.
 

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Voss said:
Hear, hear. Podcasts are a pointless and limited format.

Articles are a pointless and limited format, since they require me to pay attention to nothing else while reading, unlike podcasts which can play in my ear while surfing forums or writing material.
 

Mourn said:
Articles are a pointless and limited format, since they require me to pay attention to nothing else while reading, unlike podcasts which can play in my ear while surfing forums or writing material.
... or commuting in my car. I love podcasts. I am fairly picky about the ones I listen to, though, and over half of them are just recorded versions of radio programs. Way too many people don't know how to ask a succinct question.
 

Majoru Oakheart said:
I kind of got this impression from some of the previous posts as well, and I've posted about this before.

I think you'll see NPCs closer to:

Goblin Cleric
Level 6 Leader
(a bunch of stats but no spells at all)
...
Powers:
Heal Ally: Standard, Range 10, Heal 15
Improved Accuracy: Standard, Short AOE Centered on Caster, +5 to all attacks
Divine Strike: Standard, Range 10, 3d6+15 damage

Simple, small, and easy to remember when there are 6 more enemies in the same encounter with their own abilities.
Agreed, likely only a few key powers (perhaps a choice from a suitably small list to keep them complete carbon copies of one another), no feats, little to no magic items and covering the appropriate bases - commoner, warrior, mage, priest, thug.
 

captaincursor said:
Ugh... How much of D&D insider is going to have to be purchased separately? I don't mind having to buy the books, I don't mind having to pay the activation fee, I don't mind having to pay the monthly subscription fee. But according to the podcast I'll have to buy each and every mini for every monster I want to use in on the digital gaming table, and it was implied that it'll be a randomized collectible pack as well?

In real life when you play on the table it's more acceptable to use your imagination about minis that don't really match up to what the encounter is. Everyone is making assumptions, the minis you have will probably not match up to the PCs, you are there in person and abstracting it, chances are you're a little tipsy on .... mountain dew. Me I use my extensive collection of legos.

But digital medium doesn't encourage that kind of abstraction. It's already on the screen. The player characters (according to the podcast) will have minis that look exactly like they want their pcs to look like, down to the pose, to the facial expression even. And the gnolls they'll be fighting will be COUNTERS? Will I have a limited amount of minis that I can use? Will half my gnolls be represented by kobolds, and the other half by orc minis, and the ogre leading them will be a token?

BAH! Why am I paying a subscription then? It's not like I can just make do with my legos if I refuse to buy the random packs of digital content that are essentially without cost to reprint. I could understand (slightly) if this was the Minis game, where collecting out your warband was a balancing aspect of the game. But now I feel like I'm going to have pay five times the cost of each Monster Manual to just make it usable at the digital table.

If wizards is going to force us to buy the digital representations of the monsters from the books that we've already bought and unlocked I hope they will give us the option to buy the entirety of the book with one purchase and allow us to use as many copies of each miniature on the table and not try to recreate their real world minis model online. I was really looking forward to the online features, but this suddenly makes me nervous about the amount of money it would take to make it viable.

Drat.

I think WOTCs digital vs real world model is flawed. The same issue with magic online. They are splitting their customers resources between the online and physcial versions of the game. They need to find a way to encourage both together, that way retailers can get behind the online projects more and customers wouldn't feel like they have to choose.

They should give you a certificate with a scratch off number in each pack that is redeemed for a online pack of the same set. Once a set goes out of print in the real world, maybe it stays in print online for a time afterwards too. They should do something like this with both magic and D&D minis.
 


Am I the only one who finds "RPG Story Team/D&D Minis R&D" to be a really, really weird combined job title? It's kind of "stock car racer/Amish buggy repairman*", don't you think?

* Not a statement of proficiency or advancement, but of related-ness.
 

Simia Saturnalia said:
Am I the only one who finds "RPG Story Team/D&D Minis R&D" to be a really, really weird combined job title? It's kind of "stock car racer/Amish buggy repairman*", don't you think?

* Not a statement of proficiency or advancement, but of related-ness.

Not if both jobs involve building background material for the same IP.
 

Erik Mona said:
Wizards makes a boatload of money off of Magic Online.

They've been specifically interviewed about the model for it as well. Their emphasis on the secondary market is considered an innovative approach compared to most online games works to stifle or control it.
 


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