Yes, some new stuff. I've got this info now too, but don't want to get myself or anyone else in trouble. I'll still spoil what I can though.Valesin said:Anything new for the seeker? I tried to make one for the game we are just starting but there wasn't enough crunch to justify one. I went druid instead, but still hope to swap out before I am too high a level.
Glad to answer questions. Ask away.Squizzle said:Sorry to pile on with additional questions, but I'm curious: do you have any recollection as to whether the new classes had weapons, or implement-type (staff, orb, wand, rod, tome, holy symbol, ki focus) items?
Yes, the Battlemind had an insane at-will power called Mind Spike. When an enemy adjacent to the Battlemind (and marked by the Battlemind) deals damage on an attack that doesn't include the BM, as an immediate reaction the BM deals force and psychic damage to that enemy equal to the damage it did to your ally.
It also had a daily similar to the Monk's Drunken Monkey, and another daily that reduced the reach of an enemy (minimum of 1 though). There was an augmentable at-will that worked like Eyebite, but made an ally invisible instead of yourself.
Most of the powers had primal sounding names, like Feather Step and Stag's Leap, but the class was definately psionic. Maybe some of those were skill powers or belonged to the Wilden race. And speaking of that, the Battlemind was a female Wilden. I wonder if they're going to have a mini for that.
It marks with Battlemind's Demand. Target 1 creature in close burst 3 as a minor at-will, and the creature stays marked until you use the power again or until the end of the encounter. If you augment it with a power point, you can target up to 2 creatures.The Mind Spike at-will you posted, is it the battlemind's marking mechanic, or does he get somethig else?
I'm curious as to what sort of at-will and encounter powers the runepriest has and how they differ from the cleric's. Can you deduct the primary attack stat? Strength? Constitution? If the Con/Str modifiers are different you can calculate it.All of the at-will and encounter powers listed have Destruction and Protection in the description.
Also, what's the Shardmind's racial power?
I think the shardmind racial was Shard Swarm. It's burst 1 and all enemies in the burst grant you combat advantage until end of your next turn, and you then teleport 3 squares.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.