The Gambler has been updated to have all 30 levels of powers.
Anybody want to comment on any of the classes?
In a way, I feel that cards, dice and coins should be implements. Using them as weapons is absurd. And yet, they are so well thought out (I don't know about balanced) that they could be a lot of fun to use.
One small error: "Drawing a Joker allows you to choose your
damage dice from the list." "Joker 2d10". One of those two statements is incorrect.
What recommendations do you have for paragon paths? Are there any that Wizards has released that are thematically appropriate?