New Classes and Others

I just don't see the problem with taking an attack for an ally. In theory, it's exactly what the defender wants to do. The Sorcerous Sentinel is allowed to enforce it once per round. He's get's attacked, and, unless he uses another power or feature, he's going to take the damage of the attack if hit. The enemy isn't wasting his turn, he's just hitting an unintended target.
 

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but he's normally going to be out of melee range, since that's sort of the character's description. Most monsters attack from melee and thus would be missing 90% of the time. Or, by the description did you mean the attack can hit you, even if you're out of range.
 

Ah, I see the problem. Yes, the attack hits you, even if your out of ranged. You are literally forcing the damage to you, protecting your ally.
 




Good to see your projects still progressing.

Our Africa-influenced campaign came to a bruising end :(

Overall the party were around 3rd-4th level and upto that stage we saw no probs with your Dreadnought...and on the contrary the player loved the character and class and the other players were very intrigued.

Thanks for sharing, hope to use another of your classes in the future.
C
 

Glad to hear it worked out for you. How was the end bruising?


On a downer note, my laptop died. So I'm working with a 9 year old desktop, runing Windows ME. This has made updating next to impossible, though I'm trying to find a way around it. I'd still love to hear from anybody who is using or has used thse, to let me know how they work.
 

A Quick Note
It has come to my attention that at least some of my work has been hosted to some file sharing sites (notably Scribd). Why I am happy to provide my custom content for free through these downloads, I do not wish to have them hosted beyond where I have them.

If you have uploaded them somwhere for download, I ask that you please remove them. If you find them somewhere for download, please inform me, so I can ask to have them remove.

The only place that my material should be available to download is 4shared.com, where my user name is also ff6shadow.
 

I can't update the PDF's right now, but I can throw up some expanded feat options.

Some new feats for my classes

[sblock=Dreadnought]Cutting Charge
Prerequisites: 11th level, Dreadnought
Benefit: When you charge, you may make a basic attack against the target of your charge as a free action.

Power Cut
Prerequsite: 11th level, Dreadnought
Benefit: When you use an encounter power with the weapon keyword, you may take a -2 penalty to the attack roll. If you do and the power hits, you push the target 1 square and inflicts a -2 penalty to the target's defenses until the end of your next turn.

Air Cut
Prerequisite: 21st level, Deadnought
Benefit: When you attack with an encounter or daily power with the weapon keyword, and you miss, you inflict 1[W] + Strength modifier damage in addition to the powers normal miss effect. This cannot kill a minion.[/sblock][sblock=Gambler]Karmic Chance [Multi-class]
Prerequisite: Charisma 13
Benefit: You gain the Winning Streak class feature. You can only use it once per encounter.

Skilled Gamer [Multi-Class]
Prerequisite: Paragon multi-classed into Gambler
Benefit: You gain the Tools of the Trade class feature.

Good Karma
Prerequisite: Gambler, Winning Streak class feature
Benefit: You begin each encounter with one additional karma point. This increases to two additional karma at paragon tier, and three additional kkarma at epic tier.

Improved Card Shark
Prerequisite: 11th level, Tools of the Trade (Card Shark), Gambler
Benefit: When you use your Card Shark ability, you may draw two cards and choose one of them for determining your benefit.

Improved Lucky Dice
Prerequisite: 11th level, Tools of the Trade (Lucky Dice), Gambler
Benefit: You can use your Lucky Dice class feature as a free action. Additionally, it's effects last until the end of your next turn.

Improved Flip the Coin
Prerequisite: 11th level, Tools of the Trade (Flip the Coin), Gambler
Benefit: When you use your Flip the Coin ability, and successfully call the result, you gain a bonus to damage equal to 5 + your Wisdom modifier. If you fail to call the result, your turn ends immediately, you are dazed (save ends), and you only suffer a -2 penalty to attack rolls until the end of your next turn.

Improved Game Weapon
Prerequisite: 11th level, Proficient with a Game weapon
Benefit: Choose a game weapon you are proficient with. You gain a benefit when using that weapon
Coin: You can flip an extra coin when trying to determine your damage die. Additinally, when you wield coins, they have the High Crit property.
Dice: When determining damage with dice, you can reroll a single die. Additionally, when you wield Dice, they have the off-hand property and +2 range.
Card: When determining damage with cards, you draw two cards and choose which one you use. Additionally, when you wield cards, they have the Brutal 2 property when they deal a single die of W damage (1d8, 1d12, 1d10) or Brutal 1 when they deal two die of W damage (2d6, 2d8, 2d10).[/sblock][sblock=Lancer]Close Range Combatant [Multi-Class]
Prerequisite: Str 13
Benefit: You gain the Roundabout Capability class feature.

Reaching Target [Multi-Class]
Prerequisite: Paragon multi-classed into Lancer
Benefit: You gain the Lancer's Tactics class feature. You do not gain an additional at-will power.

Unflagging Determination
Prerequisite: 21st level, Lancer, Persistent Offensive class feature
Benefit: You gain a +3 bonus to death saves. When you are gone below 0 HP in an encounter, you gain a +1 bonus to your defenses until the end of the encounter.[/sblock][sblock=Red Mage]Warded Mage [Multi-Class]
Prerequisite: Charisma 13
Benefit: You gain the Pervasive Ward class feature

Talented Warrior
Prerequisite: Str 15, Red Mage
Benefit: You gain a +1 bonus to attack rolls with Red Mage encounter and daily weapon powers.

Bouncing Weapon
Prerequisite: 11th level, Str 17, Dex 13, Red Mage
Benefit: When using an arcane weapon power, you can choose a square within two squares of you as an origin point.

Mimicing Magic
Prerequisite: 11th level, Red Mage, Int 15
Benefit: You can qualify for feats as if you were a member of any arcane class. You must still meet any other qualifications for a feat.

Talented Generalist
Prerequisites: Red Mage
Benefit: You can swap one encounter attack power you know for one encounter attack power of the same level or lower from another arcane class.

Skilled Generalist
Prerequisites: 11th level, Red Mage
Benefit: You can swap one utility power you know for one utility power of the same level or lower from another arcane class.

Master Generalist
Prerequisites: 21st level, Red Mage
Benefit: You can swap one daily attack power you know for one daily attack power of the same level or lower from another arcane class.

Inspired Maneuver
Prerequisites: 11th level, Red Mage
Benefit: Once per day, you can expend a healing surge to recover an expended encounter power.

Brilliant Attack
Prerequisites: 21st level, Red Mage
Benefit: Once per day, you can expend a healing surge to recover an expended daily power.

Red Mage Expertise
Prerequisite: 21st level, Red Mage
Benefit: When you are wielding a wand or staff, you can score critical hits on a 19-20.[/sblock][sblock=Sorcerous Sentinel]Implement Training
Prerequsite: Paragon multi-class into Sorcerous Sentinel
Benefit: You gain the Implement Focus class feature.

Sorcerous Expertise
Prerequisite: Sorcerous Sentinel, 21st level
Benefit: When you are wielding a Staff, Rod, or Orb, you can score critical hits on a 19-20.

Improved Staff Ward
Prerequisite: Sorcerous Sentinel, 11th level, Staff Ward Implement Focus
Benefit: While wielding a staff, you gain a +1 bonus to all of your defenses.

Improved Rod of Reflection
Prerequisite: Sorcerous Sentinel, 11th level, Rod of Reflection Implement Focus
Benefit: When you use your Rod of Reflection class feature, it deals an additional 15 damage to the target.

Improved Orb of Denial
Prerequisite: Sorcerous Sentinel, 11th level, Orb of Denial Implement Focus
Benefit: You can use your Orb of Denial twice per encounter instead on once.[/sblock]Hope these new feats prove useful to people. If anybody sees anything broken that I failed to see, or has general comments on them, let me know.
 

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